Wincon
Support · 36 games · NA

Cho'GathSupport build & runes · NA

Support · 2% of games Jungle · 52%Mid · 10%Top · 36%

On average behind the lane opponent at 15 minutes (−44 gold).

Win rate
47.2%
±16.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 6.4%
Games
36
ranked solo/duo

Cho'Gath support wins 47.2% of 36 ranked games in NA. Most players finish Hextech Rocketbelt first, at about 13:12.

The build at a glance

What most Cho'Gath players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hextech Rocketbelt 13:12 · 9 of 34 games
Boots Boots of Swiftness 13:18 · 44% of games
Item 2 · late game Shurelya's Battlesong 19:48 · 5 of 27 games
Runes
Hail of Blades · Domination + Sorcery 19% of games · 29% wins All runes →
Start
Health Potion 83% of games · 40% wins Other starts →
Spells
Flash + Ignite 58% of games · 48% wins Other spells →
Skill order
RuptureQ Feral ScreamW Vorpal SpikesE
Max Rupture first 31% of games · 55% wins Skill orders →
When Cho'Gath wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 53% wins over 15 games 53% Games that ended at 30–35′: 42% wins over 12 games 42% 0′5′10′15′20′25′30′35′40′45′
Hextech Rocketbelt Boots of Swiftness Shurelya's Battlesong
Lasts 25′ or more48% wins75% of games · 27
Lanes

No clear counters yet

Points above or below Cho'Gath's own win rate (47.2%). Every opponent, minute by minute →
What wins Cho'Gath games

First Baron: 82% against 16%

Win rate when the team took it firstwhen it didn't Gap
First Baron 16% 82% +67
First tower 28% 67% +39
Rift Herald 29% 63% +34
First Voidgrubs 43% 50% +7
First blood 44% 50% +6
First dragon 47% 47% +0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Cho'Gath plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.4 against 0.2 · +91%
More multikills a game0.19 against 0.10 · +90%
More minions a minute1.8 against 1.1 · +65%
More share of team damage14% against 11% · +31%
More damage a minute482 against 371 · +30%

About average: damage to towers.