Wincon
Top · 37 games · EUW

Galio

Top · 9% of games Mid · 77%Support · 13%

On average behind the lane opponent at 15 minutes (−34 gold).

Win rate
43.2%
±16.0 · role avg 50.0%
Tier
C
#57 of 76
Pick rate
0.6%
ban 1.1%
Games
37
ranked solo/duo

Galio top wins 43.2% of 37 ranked games in EUW, rank 57 of 76 top champions (tier C). Most players finish Hextech Rocketbelt first, at about 10:48.

The build at a glance

What most Galio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hextech Rocketbelt 10:46 · 40% · 10 games
Boots Plated Steelcaps 14:42 · 54% of games
Item 2 · late game Imperial Mandate 19:18 · 15 of 31 games
Item 3 · late game Zhonya's Hourglass 27:00 · 6 of 17 games
Runes
Stormraider's Surge · Sorcery + Resolve 27% of games · 30% wins All runes →
Start
Doran's Ring + Health Potion 84% of games · 45% wins Other starts →
Spells
Flash + Teleport 54% of games · 40% wins Other spells →
Skill order
Winds of WarQ Shield of DurandW Justice PunchE
Max Winds of War first 89% of games · 39% wins Skill orders →
When Galio wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 33% wins over 9 games 33% Games that ended at 25–30′: 46% wins over 13 games 46% Games that ended at 30–35′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Hextech Rocketbelt Plated Steelcaps Imperial Mandate Zhonya's Hourglass
Ends before 25′33% wins24% of games · 9
Lasts 25′ or more40% wins54% of games · 20
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Galio games

First Baron: 73% against 23%

Win rate when the team took it firstwhen it didn't Gap
First Baron 23% 73% +51
First tower 32% 60% +28
First blood 36% 53% +17
First dragon 37% 50% +13
First Voidgrubs 39% 47% +8
Rift Herald 40% 47% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Galio plays

Fewer multikills, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.14 against 0.42 · −67%
More assists a game8.4 against 5.4 · +57%
Fewer solo kills a game1.2 against 2.1 · −42%
Less damage to towers5370 against 8624 · −38%
More control wards a game0.62 against 0.47 · +32%

About average: deaths, vision, time spent dead.