Wincon
Support · 54 games · EUW

Galio

Support · 13% of games Mid · 77%Top · 9%

On average behind the lane opponent at 15 minutes (−111 gold).

Win rate
46.3%
±13.3 · role avg 50.0%
Tier
C
#35 of 48
Pick rate
0.8%
ban 1.1%
Games
54
ranked solo/duo

Galio support wins 46.3% of 54 ranked games in EUW, rank 35 of 48 support champions (tier C). Most players finish Locket of the Iron Solari first, at about 12:48.

The build at a glance

What most Galio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Locket of the Iron Solari 13:09 · 70% · 33 games
Boots Plated Steelcaps 13:42 · 41% of games
Item 2 · late game Imperial Mandate 22:24 · 11 of 43 games
Item 3 · late game Kaenic Rookern 34:00 · 3 of 12 games
Runes
Aftershock · Resolve + Sorcery 13% of games · 29% wins All runes →
Start
Health Potion 94% of games · 47% wins Other starts →
Spells
Flash + Heal 43% of games · 61% wins Other spells →
Skill order
Shield of DurandW Justice PunchE Winds of WarQ
Max Shield of Durand first 78% of games · 52% wins Skill orders →
When Galio wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 25% wins over 8 games 25% Games that ended at 20–25′: 27% wins over 11 games 27% Games that ended at 25–30′: 61% wins over 18 games 61% Games that ended at 30–35′: 62% wins over 13 games 62% 0′5′10′15′20′25′30′35′40′45′
Locket of the Iron Solari Plated Steelcaps Imperial Mandate Kaenic Rookern
Ends before 25′26% wins35% of games · 19
Lasts 25′ or more61% wins57% of games · 31
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Galio games

First Baron: 80% against 17%

Win rate when the team took it firstwhen it didn't Gap
First Baron 17% 80% +63
First tower 27% 76% +49
Rift Herald 38% 65% +27
First Voidgrubs 37% 56% +19
First blood 38% 56% +18
First dragon 38% 56% +18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Galio plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.02 against 0.09 · −78%
Less damage to towers1022 against 1331 · −23%
More minions a minute1.2 against 1.1 · +15%
More share of team damage12% against 10% · +14%
More damage a minute417 against 368 · +13%

About average: assists, kill participation, gold, vision.