Wincon
Support · 181 games

Galio

Support · 12% of games Mid · 81%Top · 7%

Strongest when games end at 25–30 minutes (54%). On average behind the lane opponent at 15 minutes (−68 gold).

Win rate
48.1%
±7.3 · role avg 50.0%
Tier
C
#39 of 54
Pick rate
0.9%
ban 2.3%
Games
181
ranked solo/duo

Galio support wins 48.1% of 181 ranked games, rank 39 of 54 support champions (tier C). Most players finish Locket of the Iron Solari first, at about 12:48.

The build at a glance

What most Galio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Locket of the Iron Solari 13:04 · 58% · 95 games
Boots Plated Steelcaps 12:00 · 35% of games
Item 2 Imperial Mandate 21:54 · 31% · 18 games
Item 3 · late game Knight's Vow 27:24 · 10 of 41 games
Runes
Aftershock · Resolve + Inspiration 8% of games · 47% wins All runes →
Start
Health Potion 94% of games · 47% wins Other starts →
Spells
Flash + Heal 55% of games · 49% wins Other spells →
Skill order
Shield of DurandW Justice PunchE Winds of WarQ
Max Shield of Durand first 67% of games · 53% wins Skill orders →
When Galio wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 39% wins over 31 games 39% Games that ended at 20–25′: 41% wins over 41 games 41% Games that ended at 25–30′: 54% wins over 57 games 54% Games that ended at 30–35′: 50% wins over 40 games 50% Games that ended at 35–40′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Locket of the Iron Solari Plated Steelcaps Imperial Mandate Knight's Vow
Ends before 25′40% wins40% of games · 72
Lasts 25′ or more52% wins59% of games · 106
Lanes

Watch out for Lulu

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Galio games

First Baron: 81% against 28%

Win rate when the team took it firstwhen it didn't Gap
First Baron 28% 81% +53
First tower 28% 73% +45
Rift Herald 34% 68% +34
First Voidgrubs 37% 60% +24
First dragon 37% 57% +20
First blood 41% 55% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Galio plays

Fewer multikills, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.04 against 0.09 · −56%
More minions a minute1.3 against 1.1 · +17%
Less damage to towers1044 against 1247 · −16%
More deaths a game6.6 against 5.9 · +12%
More time spent dead5.4s against 4.9s a minute · +11%

About average: share of team damage, control wards, damage, kill participation, assists, vision, gold.