Wincon
Top · 114 games

Galio

Top · 7% of games Mid · 81%Support · 12%

Strongest when games end at 25–30 minutes (59%). On average behind the lane opponent at 15 minutes (−311 gold), and still wins 54%.

Win rate
53.5%
±9.2 · role avg 50.0%
Tier
A
#17 of 95
Pick rate
0.6%
ban 2.3%
Games
114
ranked solo/duo

Galio top wins 53.5% of 114 ranked games, rank 17 of 95 top champions (tier A). Most players finish Hextech Rocketbelt first, at about 11:24.

The build at a glance

What most Galio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hextech Rocketbelt 11:39 · 35% · 36 games
Boots Plated Steelcaps 13:42 · 41% of games
Item 2 Imperial Mandate 19:44 · 57% · 16 games
Item 3 · late game Zhonya's Hourglass 26:54 · 18 of 44 games
Runes
Stormraider's Surge · Sorcery + Resolve 18% of games · 43% wins All runes →
Start
Doran's Ring + Health Potion 88% of games · 54% wins Other starts →
Spells
Flash + Teleport 71% of games · 56% wins Other spells →
Skill order
Winds of WarQ Shield of DurandW Justice PunchE
Max Winds of War first 89% of games · 53% wins Skill orders →
When Galio wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 55% wins over 20 games 55% Games that ended at 20–25′: 40% wins over 25 games 40% Games that ended at 25–30′: 59% wins over 41 games 59% Games that ended at 30–35′: 56% wins over 18 games 56% Games that ended at 35–40′: 83% wins over 6 games 83% 0′5′10′15′20′25′30′35′40′45′
Hextech Rocketbelt Plated Steelcaps Imperial Mandate Zhonya's Hourglass
Ends before 25′47% wins39% of games · 45
Lasts 25′ or more60% wins57% of games · 65
Lanes

Watch out for Rumble

Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Galio games

First Baron: 88% against 28%

Win rate when the team took it firstwhen it didn't Gap
First Baron 28% 88% +60
First tower 38% 75% +37
First dragon 41% 65% +24
Rift Herald 44% 66% +22
First blood 48% 61% +14
First Voidgrubs 50% 57% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Galio plays

More control wards, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game1.18 against 0.68 · +74%
More assists a game8.5 against 5.2 · +63%
Fewer solo kills a game1.2 against 2.1 · −42%
Fewer multikills a game0.25 against 0.41 · −39%
Less damage to towers5191 against 8411 · −38%

About average: vision.