Wincon
Support · 49 games · NA

Galio

Support · 12% of games Mid · 83%

On average behind the lane opponent at 15 minutes (−126 gold).

Win rate
42.9%
±13.9 · role avg 50.0%
Tier
C
#38 of 50
Pick rate
0.8%
ban 2.0%
Games
49
ranked solo/duo

Galio support wins 42.9% of 49 ranked games in NA, rank 38 of 50 support champions (tier C). Most players finish Locket of the Iron Solari first, at about 13:18.

The build at a glance

What most Galio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Locket of the Iron Solari 13:12 · 48% · 20 games
Boots Plated Steelcaps 11:36 · 37% of games
Item 2 · late game Imperial Mandate 22:42 · 19 of 31 games
Runes
Aftershock · Resolve + Inspiration 31% of games · 47% wins All runes →
Start
Health Potion 94% of games · 39% wins Other starts →
Spells
Flash + Ignite 43% of games · 52% wins Other spells →
Skill order
Shield of DurandW Justice PunchE Winds of WarQ
Max Shield of Durand first 76% of games · 46% wins Skill orders →
When Galio wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 43% wins over 7 games 43% Games that ended at 20–25′: 46% wins over 13 games 46% Games that ended at 25–30′: 42% wins over 12 games 42% Games that ended at 30–35′: 29% wins over 14 games 29% 0′5′10′15′20′25′30′35′40′45′
Locket of the Iron Solari Plated Steelcaps Imperial Mandate
Ends before 25′45% wins41% of games · 20
Lasts 25′ or more35% wins53% of games · 26
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Galio games

First Baron: 67% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 67% +38
Rift Herald 28% 65% +37
First tower 33% 58% +25
First dragon 30% 54% +23
First Voidgrubs 33% 55% +21
First blood 33% 50% +17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Galio plays

Fewer multikills, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.06 against 0.10 · −40%
More minions a minute1.4 against 1.1 · +27%
More time spent dead6.1s against 4.9s a minute · +25%
More deaths a game7.2 against 5.9 · +23%
Fewer assists a game12.3 against 14.1 · −13%

About average: vision, gold.