Wincon
Support · 132 games · KR

Galio

Support · 12% of games Top · 7%Mid · 81%

Strongest when games end at 25–30 minutes (56%). On average behind the lane opponent at 15 minutes (−40 gold), and still wins 55%.

Win rate
55.3%
±8.5 · role avg 50.0%
Tier
A
#8 of 58
Pick rate
1.3%
ban 4.2%
Games
132
ranked solo/duo

Galio support wins 55.3% of 132 ranked games in KR, rank 8 of 58 support champions (tier A). Most players finish Locket of the Iron Solari first, at about 13:00.

The build at a glance

What most Galio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Plated Steelcaps 10:00 · 39% of games
Item 1 Locket of the Iron Solari 13:35 · 68% · 81 games
Item 2 · late game Knight's Vow 22:42 · 15 of 86 games
Item 3 · late game Thornmail 28:06 · 5 of 28 games
Runes
Aftershock · Resolve + Sorcery 13% of games · 47% wins All runes →
Start
Health Potion 94% of games · 54% wins Other starts →
Spells
Flash + Heal 70% of games · 54% wins Other spells →
Skill order
Shield of DurandW Justice PunchE Winds of WarQ
Max Shield of Durand first 61% of games · 60% wins Skill orders →
When Galio wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 54% wins over 26 games 54% Games that ended at 20–25′: 55% wins over 33 games 55% Games that ended at 25–30′: 56% wins over 45 games 56% Games that ended at 30–35′: 58% wins over 19 games 58% Games that ended at 35–40′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Plated Steelcaps Locket of the Iron Solari Knight's Vow Thornmail
Ends before 25′54% wins45% of games · 59
Lasts 25′ or more57% wins55% of games · 72
Lanes

Good into Alistar, Lulu, Nautilus

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Galio games

First Baron: 93% against 38%

Win rate when the team took it firstwhen it didn't Gap
First Baron 38% 93% +55
First tower 30% 76% +46
Rift Herald 41% 75% +34
First Voidgrubs 43% 65% +22
First dragon 44% 63% +18
First blood 47% 66% +18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Galio plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.08 · −38%
Fewer solo kills a game0.1 against 0.2 · −36%
Less damage to towers888 against 1053 · −16%

About average: share of team damage, damage, control wards, vision, gold, kill participation.