- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Galio support wins 55.3% of 132 ranked games in KR, rank 8 of 58 support champions (tier A). Most players finish Locket of the Iron Solari first, at about 13:00.
What most Galio players run
Plated Steelcaps 10:00 · 39% of games
Locket of the Iron Solari 13:35 · 68% · 81 games
Knight's Vow 22:42 · 15 of 86 games
Thornmail 28:06 · 5 of 28 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Good into Alistar, Lulu, Nautilus
Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 93% against 38%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer solo kills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: share of team damage, damage, control wards, vision, gold, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
Good into Alistar, Lulu, Nautilus
Ahead at 15 against 3 of 4, wins 3 of them
Fewer than 10 games (12)
Galio does better than expected here
Against Alistar, Galio is ahead on gold at 15 minutes in 75% of games and wins 67% of those. When behind, Galio wins 33%.
About what you would expect
Against Thresh, Galio is behind on gold at 15 minutes in 50% of games, and still wins 67% of those. When ahead, Galio wins 33%.
Galio does better than expected here
Against Nautilus, Galio is ahead on gold at 15 minutes in 73% of games and wins 63% of those. When behind, Galio wins 67%.
Galio does better than expected here
Against Lulu, Galio is ahead on gold at 15 minutes in 64% of games and wins 86% of those. When behind, Galio wins 25%.
Enemies: nothing clear yet
Teammates that change Galio's games
Dies about as often as most supports
Before 14 minutes Galio dies 3.0 times a game (average 2.7). 49% of those deaths involve the enemy jungler, against 49% for the average support. 8% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 34% in your half of bot lane. Collapses: 44% in your half of bot lane. 1-v-1s: 47% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Galio
Ganks come at 2:00–4:00, 6:00–8:00 and 9:00, then every minute
Ward the river before 2:00, 6:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Galio; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their jungle, loses them in the bot-side river
Wins fights in your half of bot lane, loses them in your half of mid
Where fights happen

Before 14 minutes: 0.9 kills per death in their jungle against 0.2 in the bot-side river. Overall 0.4 kills per death.
From 14 to 25 minutes: 0.6 kills per death in your half of bot lane against 0.1 in your half of mid. Overall 0.2 kills per death.
After 25 minutes: 23 kills and 102 deaths.