Wincon
Jungle · 462 games · EUW

Hecarim

Jungle · 100% of games

Strongest when games end at 25–30 minutes (50%). On average ahead of the lane opponent at 15 minutes (+299 gold).

Win rate
48.9%
±4.6 · role avg 50.0%
Tier
C
#43 of 65
Pick rate
7.1%
ban 24.4%
Games
462
ranked solo/duo

Hecarim jungle wins 48.9% of 462 ranked games in EUW, rank 43 of 65 jungle champions (tier C). Most players finish Spear of Shojin first, at about 11:00.

The build at a glance

What most Hecarim players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 5:06 · 57% of games
Item 1 Spear of Shojin 11:08 · 47% · 217 games
Item 2 Death's Dance 17:42 · 64% · 125 games
Item 3 Endless Hunger 22:33 · 80% · 64 games
Item 4 Serylda's Grudge 26:18 · 58% · 14 games
Item 5 · late game Maw of Malmortius 30:12 · 8 of 37 games
Runes
Stormraider's Surge · Sorcery + Precision 49% of games · 50% wins All runes →
Start
Gustwalker Hatchling 80% of games · 49% wins Other starts →
Spells
Ghost + Smite 100% of games · 49% wins Other spells →
Skill order
RampageQ Spirit of DreadW Devastating ChargeE
Max Rampage first 99% of games · 49% wins Skill orders →
When Hecarim wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 44% wins over 57 games 44% Games that ended at 20–25′: 48% wins over 131 games 48% Games that ended at 25–30′: 50% wins over 153 games 50% Games that ended at 30–35′: 47% wins over 87 games 47% Games that ended at 35–40′: 54% wins over 28 games 54% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Spear of Shojin Death's Dance Endless Hunger Serylda's Grudge Maw of Malmortius
Ends before 25′47% wins41% of games · 188
Lasts 25′ or more49% wins58% of games · 268
Enemy junglers

Watch out for Graves, Viego, Cho'Gath

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Hecarim games

First Baron: 82% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 82% +53
First tower 26% 68% +42
Rift Herald 37% 65% +28
First dragon 36% 62% +26
First blood 40% 59% +19
First Voidgrubs 44% 54% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Hecarim plays

Fewer control wards, less damage to towers

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.48 against 1.35 · −64%
Less damage to towers1630 against 2508 · −35%
More multikills a game0.97 against 0.82 · +18%
Less vision a minute0.78 against 0.95 · −18%
More minions a minute8.3 against 7.3 · +13%

About average: solo kills, deaths, damage, assists, share of team damage, gold, time spent dead, kill participation.