Wincon
Jungle · 525 games · KR

Hecarim

Jungle · 100% of games

Strongest when games end at 15–20 minutes (55%). On average ahead of the lane opponent at 15 minutes (+164 gold).

Win rate
51.2%
±4.3 · role avg 50.0%
Tier
B
#16 of 53
Pick rate
8.1%
ban 8.8%
Games
525
ranked solo/duo

Hecarim jungle wins 51.2% of 525 ranked games in KR, rank 16 of 53 jungle champions (tier B). Most players finish Spear of Shojin first, at about 11:24.

The build at a glance

What most Hecarim players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 4:36 · 90% of games
Item 1 Spear of Shojin 11:30 · 81% · 420 games
Item 2 Death's Dance 18:08 · 49% · 163 games
Item 3 Maw of Malmortius 23:21 · 35% · 33 games
Item 4 Endless Hunger 27:18 · 100% · 13 games
Item 5 · late game Guardian Angel 33:30 · 6 of 23 games
Runes
Stormraider's Surge · Sorcery + Precision 59% of games · 49% wins All runes →
Start
Gustwalker Hatchling + Health Potion 74% of games · 49% wins Other starts →
Spells
Ghost + Smite 99% of games · 51% wins Other spells →
Skill order
RampageQ Spirit of DreadW Devastating ChargeE
Max Rampage first 98% of games · 51% wins Skill orders →
When Hecarim wins

Best when games end at 15–20′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 55% wins over 149 games 55% Games that ended at 20–25′: 50% wins over 139 games 50% Games that ended at 25–30′: 51% wins over 139 games 51% Games that ended at 30–35′: 52% wins over 73 games 52% Games that ended at 35–40′: 30% wins over 20 games 30% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Spear of Shojin Death's Dance Maw of Malmortius Endless Hunger Guardian Angel
Ends before 25′53% wins55% of games · 288
Lasts 25′ or more50% wins44% of games · 232
Enemy junglers

Watch out for Cho'Gath, Graves, Lee Sin

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Hecarim games

First Baron: 86% against 37%

Win rate when the team took it firstwhen it didn't Gap
First Baron 37% 86% +49
First tower 29% 73% +44
First dragon 36% 65% +29
Rift Herald 40% 66% +26
First blood 46% 57% +11
First Voidgrubs 46% 56% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Hecarim plays

Fewer control wards, less damage to towers

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game2.10 against 3.24 · −35%
Less damage to towers1412 against 2075 · −32%
Less vision a minute0.97 against 1.19 · −18%
More minions a minute7.9 against 7.2 · +10%

About average: damage, time spent dead, assists, share of team damage, multikills, kill participation, gold.