Wincon
Jungle · 508 games · NA

Hecarim

Jungle · 100% of games

Strongest when games end at 30–35 minutes (58%). On average ahead of the lane opponent at 15 minutes (+357 gold).

Win rate
50.0%
±4.3 · role avg 50.0%
Tier
B
#35 of 64
Pick rate
8.2%
ban 18.6%
Games
508
ranked solo/duo

Hecarim jungle wins 50.0% of 508 ranked games in NA, rank 35 of 64 jungle champions (tier B). Most players finish Hubris first, at about 9:24.

The build at a glance

What most Hecarim players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 9:35 · 30% · 150 games
Boots Gluttonous Greaves 11:48 · 39% of games
Item 2 Death's Dance 17:52 · 52% · 65 games
Item 3 Endless Hunger 22:39 · 81% · 34 games
Item 4 · late game Maw of Malmortius 26:30 · 24 of 162 games
Item 5 · late game Spear of Shojin 30:24 · 6 of 42 games
Runes
Stormraider's Surge · Sorcery + Precision 31% of games · 49% wins All runes →
Start
Gustwalker Hatchling 85% of games · 51% wins Other starts →
Spells
Ghost + Smite 100% of games · 50% wins Other spells →
Skill order
RampageQ Spirit of DreadW Devastating ChargeE
Max Rampage first 99% of games · 50% wins Skill orders →
When Hecarim wins

Best when games end at 30–35′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 10–15′: 60% wins over 5 games 60% Games that ended at 15–20′: 55% wins over 66 games 55% Games that ended at 20–25′: 43% wins over 139 games 43% Games that ended at 25–30′: 50% wins over 153 games 50% Games that ended at 30–35′: 58% wins over 101 games 58% Games that ended at 35–40′: 45% wins over 31 games 45% Games that ended at 40–45′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Hubris Gluttonous Greaves Death's Dance Endless Hunger Maw of Malmortius Spear of Shojin
Ends before 25′47% wins41% of games · 210
Lasts 25′ or more52% wins57% of games · 292
Enemy junglers

Watch out for Rengar, Sylas, Zac

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Hecarim games

First Baron: 87% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 87% +57
First tower 28% 71% +43
Rift Herald 38% 66% +28
First blood 42% 59% +17
First dragon 41% 58% +17
First Voidgrubs 45% 56% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Hecarim plays

Fewer control wards, less damage to towers

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.59 against 1.42 · −58%
Less damage to towers1556 against 2436 · −36%
More multikills a game1.08 against 0.83 · +30%
Less vision a minute0.75 against 0.96 · −22%
More solo kills a game1.3 against 1.1 · +18%

About average: kill participation, share of team damage, gold, damage, assists, deaths.