Wincon
Top · 20 games · EUW

JannaTop build & runes · EUW

Top · 1% of games Support · 99%

On average behind the lane opponent at 15 minutes (−2407 gold), and still wins 60%.

Win rate
60.0%
±21.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 4.6%
Games
20
ranked solo/duo

Janna top wins 60.0% of 20 ranked games in EUW. Most players finish Shurelya's Battlesong first, at about 15:54.

The build at a glance

What most Janna players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 6:24 · 100% of games
Item 1 Shurelya's Battlesong 15:51 · 63% · 12 games
Item 2 · late game Moonstone Renewer 22:48 · 9 of 17 games
Runes
Summon Aery · Sorcery + Domination 35% of games · 71% wins All runes →
Start
Doran's Ring + Health Potion 45% of games · 56% wins Other starts →
Spells
Flash + Ignite 60% of games · 75% wins Other spells →
Skill order
Eye Of The StormE ZephyrW Howling GaleQ
Max Eye Of The Storm first 65% of games · 69% wins Skill orders →
When Janna wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 64% wins over 11 games 64% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Shurelya's Battlesong Moonstone Renewer
Lasts 25′ or more64% wins55% of games · 11
Lanes

No clear counters yet

Points above or below Janna's own win rate (60.0%). Every opponent, minute by minute →
What wins Janna games

Rift Herald: 100% against 20%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 20% 100% +80
First Baron 30% 90% +60
First dragon 33% 71% +38
First blood 44% 73% +28
First Voidgrubs 73% 44% −28

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Janna plays

More assists, more control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More assists a game15.8 against 5.3 · +196%
More control wards a game0.75 against 0.39 · +92%
More kill participation60% against 36% · +68%
Less damage to towers2892 against 8788 · −67%
Fewer minions a minute2.8 against 7.5 · −62%