Wincon
Support · 31 games · EUW

Jarvan IV

Support · 3% of games Jungle · 96%

On average ahead of the lane opponent at 15 minutes (+339 gold).

Win rate
41.9%
±17.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.3%
ban 1.9%
Games
31
ranked solo/duo

Jarvan IV support wins 41.9% of 31 ranked games in EUW. Most players finish Umbral Glaive first, at about 12:06.

The build at a glance

What most Jarvan IV players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Umbral Glaive 11:48 · 65% · 15 games
Item 2 · late game Voltaic Cyclosword 19:42 · 9 of 24 games
Boots Ionian Boots of Lucidity 12:00 · 48% of games
Runes
Summon Aery · Sorcery + Precision 16% of games · 40% wins All runes →
Start
Health Potion 97% of games · 43% wins Other starts →
Spells
Flash + Ignite 48% of games · 33% wins Other spells →
Skill order
Dragon StrikeQ Demacian StandardE Golden AegisW
Max Dragon Strike first 71% of games · 50% wins Skill orders →
When Jarvan IV wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 33% wins over 9 games 33% Games that ended at 30–35′: 50% wins over 6 games 50% Games that ended at 35–40′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Voltaic Cyclosword Ionian Boots of Lucidity
Ends before 25′50% wins19% of games · 6
Lasts 25′ or more43% wins68% of games · 21
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Jarvan IV games

First Baron: 78% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 78% +51
First Voidgrubs 25% 60% +35
Rift Herald 30% 64% +34
First tower 37% 50% +13
First blood 40% 45% +5
First dragon 42% 42% +0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jarvan IV plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.6 against 0.2 · +152%
More multikills a game0.19 against 0.09 · +111%
More damage to towers2211 against 1350 · +64%
More time spent dead7.5s against 5.0s a minute · +49%
Fewer control wards a game2.61 against 5.01 · −48%

About average: kill participation, vision.