Wincon
Jungle · 29 games · EUW

JhinJungle build & runes · EUW

Jungle · 0% of games Bot · 98%

On average behind the lane opponent at 15 minutes (−588 gold).

Win rate
31.0%
±16.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.3%
Games
29
ranked solo/duo

Jhin jungle wins 31.0% of 29 ranked games in EUW. Most players finish Hubris first, at about 10:24.

The build at a glance

What most Jhin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 10:23 · 100% · 26 games
Item 2 The Collector 16:25 · 80% · 16 games
Boots Boots of Swiftness 13:18 · 62% of games
Item 3 · late game Lord Dominik's Regards 22:06 · 9 of 18 games
Item 4 · late game Infinity Edge 27:00 · 3 of 8 games
Runes
Fleet Footwork · Precision + Inspiration 14% of games · 25% wins All runes →
Start
Scorchclaw Pup 48% of games · 36% wins Other starts →
Spells
Flash + Smite 100% of games · 31% wins Other spells →
Skill order
Dancing GrenadeQ Deadly FlourishW Captive AudienceE
Max Dancing Grenade first 59% of games · 24% wins Skill orders →
When Jhin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 14% wins over 7 games 14% Games that ended at 25–30′: 17% wins over 6 games 17% Games that ended at 30–35′: 13% wins over 8 games 13% 0′5′10′15′20′25′30′35′40′45′
Hubris The Collector Boots of Swiftness Lord Dominik's Regards Infinity Edge
Ends before 25′14% wins24% of games · 7
Lasts 25′ or more14% wins48% of games · 14
Enemy junglers

No clear counters yet

Points above or below Jhin's own win rate (31.0%). Every opponent, minute by minute →
What wins Jhin games

Rift Herald: 57% against 23%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 23% 57% +34
First Baron 21% 50% +29
First tower 19% 46% +27
First Voidgrubs 29% 38% +9
First blood 28% 36% +9
First dragon 33% 25% −8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jhin plays

Fewer control wards, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.59 against 1.27 · −54%
Fewer solo kills a game0.8 against 1.2 · −38%
Fewer multikills a game0.52 against 0.83 · −37%
Fewer assists a game6.4 against 7.8 · −18%
Less damage to towers2003 against 2448 · −18%

About average: share of team damage, gold, kill participation, minions, time spent dead, deaths.