Wincon
Mid · 27 games · EUW

JhinMid build & runes · EUW

Mid · 1% of games Bot · 98%

On average ahead of the lane opponent at 15 minutes (+571 gold).

Win rate
51.9%
±18.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.3%
Games
27
ranked solo/duo

Jhin mid wins 51.9% of 27 ranked games in EUW. Most players finish Hubris first, at about 10:18.

The build at a glance

What most Jhin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 10:30 · 70% · 16 games
Boots Boots of Swiftness 11:12 · 70% of games
Item 2 · late game The Collector 18:24 · 8 of 26 games
Item 3 · late game Infinity Edge 23:54 · 5 of 16 games
Runes
Fleet Footwork · Precision + Inspiration 15% of games · 50% wins All runes →
Start
Doran's Helm + Health Potion 41% of games · 64% wins Other starts →
Spells
Flash + Barrier 48% of games · 46% wins Other spells →
Skill order
Dancing GrenadeQ Deadly FlourishW Captive AudienceE
Max Dancing Grenade first 100% of games · 52% wins Skill orders →
When Jhin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 63% wins over 8 games 63% Games that ended at 25–30′: 17% wins over 6 games 17% Games that ended at 30–35′: 55% wins over 11 games 55% 0′5′10′15′20′25′30′35′40′45′
Hubris Boots of Swiftness The Collector Infinity Edge
Ends before 25′63% wins30% of games · 8
Lasts 25′ or more41% wins63% of games · 17
Lanes

No clear counters yet

Points above or below Jhin's own win rate (51.9%). Every opponent, minute by minute →
What wins Jhin games

Rift Herald: 83% against 27%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 27% 83% +57
First tower 25% 73% +48
First Baron 41% 70% +29
First blood 44% 67% +22
First dragon 44% 67% +22
First Voidgrubs 45% 56% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jhin plays

More assists, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More assists a game8.4 against 6.2 · +35%
Fewer solo kills a game1.6 against 1.9 · −20%
More multikills a game0.96 against 0.80 · +20%
More kill participation50% against 44% · +14%
Less time spent dead5.5s against 6.4s a minute · −13%

About average: gold, minions, share of team damage.