Wincon
Mid · 43 games · NA

JhinMid build & runes · NA

Mid · 1% of games Bot · 98%

On average behind the lane opponent at 15 minutes (−456 gold).

Win rate
46.5%
±14.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 1.5%
Games
43
ranked solo/duo

Jhin mid wins 46.5% of 43 ranked games in NA. Most players finish Hubris first, at about 10:48.

The build at a glance

What most Jhin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 11:09 · 59% · 24 games
Boots Boots of Swiftness 11:54 · 79% of games
Item 2 The Collector 19:06 · 56% · 10 games
Item 3 · late game Infinity Edge 24:18 · 10 of 24 games
Runes
Fleet Footwork · Precision + Sorcery 26% of games · 36% wins All runes →
Start
Doran's Blade + Health Potion 44% of games · 53% wins Other starts →
Spells
Flash + Barrier 37% of games · 50% wins Other spells →
Skill order
Dancing GrenadeQ Deadly FlourishW Captive AudienceE
Max Dancing Grenade first 98% of games · 48% wins Skill orders →
When Jhin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 22% wins over 9 games 22% Games that ended at 25–30′: 50% wins over 16 games 50% Games that ended at 30–35′: 78% wins over 9 games 78% 0′5′10′15′20′25′30′35′40′45′
Hubris Boots of Swiftness The Collector Infinity Edge
Ends before 25′22% wins21% of games · 9
Lasts 25′ or more60% wins58% of games · 25
Lanes

No clear counters yet

Points above or below Jhin's own win rate (46.5%). Every opponent, minute by minute →
What wins Jhin games

First Baron: 92% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 92% +66
Rift Herald 26% 81% +55
First dragon 31% 71% +40
First tower 30% 65% +35
First Voidgrubs 33% 63% +30
First blood 35% 60% +25

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jhin plays

Fewer solo kills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer solo kills a game1.1 against 1.9 · −44%
Fewer control wards a game0.37 against 0.63 · −41%
More multikills a game1.00 against 0.75 · +33%
Less share of team damage21% against 24% · −13%

About average: damage to towers, kill participation, minions, time spent dead, gold, deaths, assists.