JinxMid build & runes · EUW
On average ahead of the lane opponent at 15 minutes (+263 gold).
- Win rate
- 55.0%
- ±21.8 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 4.3%
- Games
- 20
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jinx mid wins 55.0% of 20 ranked games in EUW. Most players finish Hexoptics C44 first, at about 10:24.
What most Jinx players run
Hexoptics C44 10:36 · 67% · 12 games
Berserker's Greaves 11:36 · 85% of games
Phantom Dancer 16:24 · 7 of 18 games
Infinity Edge 22:30 · 10 of 12 games
Lord Dominik's Regards 28:54 · 5 of 6 games 1 one-trick plays Jinx this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Jinx's own win rate (55.0%). Every opponent, minute by minute →First Baron: 100% against 36%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, fewer control wards
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: deaths, time spent dead, damage, share of team damage, assists.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Finished six-item builds
No game finished six items yet.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Jinx's games
Dies more than most mid laners
Before 14 minutes Jinx dies 2.6 times a game (average 2.3). 38% of those deaths involve the enemy jungler, against 47% for the average mid laner. 36% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 75% in your half of mid. Collapses: 57% in your half of mid. 1-v-1s: 63% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jinx
Ganks come at 3:00, 6:00 and 8:00
Ward the river before 3:00, 6:00 and 8:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Jinx; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 56 kills and 53 deaths.
From 14 to 25 minutes: 66 kills and 56 deaths.
After 25 minutes: 29 kills and 13 deaths.
Not enough games yet
One-tricks build like everyone else
The most common choice in each group, beside every Master+ Jinx mid game. Highlighted: where the group differs from everyone.
| One-tricks8 games | All Master+20 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max Q firstSwitcheroo! · 100% | Max Q firstSwitcheroo! · 100% |
| Win rate | 75.0%±30.0 · 8 games | 55.0%±21.8 · 20 games |
Every pro and one-trick game
vs
EUWHugo PeñaMaster · 1,352 LP
One-trick83% on Jinx









8 / 5 / 62.80 KDA
Win · 22:2315 Oct
vs
EUWHugo PeñaMaster · 1,352 LP
One-trick83% on Jinx










13 / 9 / 52.00 KDA
Win · 33:3112 Oct
vs
EUWHugo PeñaMaster · 1,352 LP
One-trick83% on Jinx









5 / 7 / 152.86 KDA
Win · 26:5212 Oct
vs
EUWHugo PeñaMaster · 1,352 LP
One-trick83% on Jinx










25 / 8 / 84.13 KDA
Win · 26:2710 Oct
vs
EUWHugo PeñaMaster · 1,352 LP
One-trick83% on Jinx










5 / 10 / 91.40 KDA
Loss · 30:209 Oct
vs
EUWHugo PeñaMaster · 1,352 LP
One-trick83% on Jinx










5 / 4 / 52.50 KDA
Win · 16:159 Oct
vs
EUWHugo PeñaMaster · 1,352 LP
One-trick83% on Jinx










10 / 2 / 1110.50 KDA
Win · 29:019 Oct
vs
EUWHugo PeñaMaster · 1,352 LP
One-trick83% on Jinx










6 / 12 / 71.08 KDA
Loss · 31:177 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| Hugo PeñaOne-trick · 83%EUW | 6–2 75% win | Master · 1,352 LP | 15 Oct |