Wincon
Top · 36 games · EUW

Karma

Top · 6% of games Support · 91%Mid · 3%

On average behind the lane opponent at 15 minutes (−755 gold), and still wins 67%.

Win rate
66.7%
±15.4 · role avg 50.0%
Tier
B
#20 of 76
Pick rate
0.6%
ban 3.1%
Games
36
ranked solo/duo

Karma top wins 66.7% of 36 ranked games in EUW, rank 20 of 76 top champions (tier B). Most players finish Malignance first, at about 12:48.

The build at a glance

What most Karma players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 9:24 · 72% of games
Item 1 Malignance 12:58 · 87% · 27 games
Item 2 · late game Horizon Focus 17:54 · 6 of 30 games
Item 3 · late game Redemption 30:30 · 3 of 13 games
Runes
Summon Aery · Sorcery + Resolve 11% of games · 100% wins All runes →
Start
Doran's Ring + Health Potion 97% of games · 66% wins Other starts →
Spells
Flash + Teleport 72% of games · 69% wins Other spells →
Skill order
Inner FlameQ InspireE Focused ResolveW
Max Inner Flame first 92% of games · 73% wins Skill orders →
When Karma wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 78% wins over 9 games 78% Games that ended at 25–30′: 60% wins over 15 games 60% Games that ended at 30–35′: 88% wins over 8 games 88% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Malignance Horizon Focus Redemption
Ends before 25′78% wins25% of games · 9
Lasts 25′ or more70% wins64% of games · 23
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Karma games

First Baron: 84% against 47%

Win rate when the team took it firstwhen it didn't Gap
First Baron 47% 84% +37
Rift Herald 50% 80% +30
First tower 57% 80% +23
First Voidgrubs 61% 72% +11
First blood 67% 67% ±0
First dragon 70% 63% −8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Karma plays

Fewer multikills, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.00 against 0.42 · −100%
More assists a game9.4 against 5.4 · +75%
Fewer solo kills a game0.8 against 2.1 · −63%
Less damage to towers4263 against 8624 · −51%
Less damage a minute615 against 792 · −22%

About average: vision, kill participation.