Wincon
Support · 598 games · EUW

Karma

Support · 91% of games Top · 6%Mid · 3%

Strongest when games end at 20–25 minutes (48%). On average ahead of the lane opponent at 15 minutes (+6 gold).

Win rate
43.0%
±4.0 · role avg 50.0%
Tier
D
#48 of 48
Pick rate
9.2%
ban 3.1%
Games
598
ranked solo/duo

Karma support wins 43.0% of 598 ranked games in EUW, rank 48 of 48 support champions (tier D). Most players finish Echoes of Helia first, at about 11:48.

The build at a glance

What most Karma players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Echoes of Helia 11:58 · 56% · 331 games
Boots Ionian Boots of Lucidity 12:00 · 90% of games
Item 2 Moonstone Renewer 20:36 · 69% · 192 games
Item 3 Redemption 27:42 · 48% · 36 games
Item 4 · late game Dawncore 35:36 · 7 of 41 games
Runes
Summon Aery · Sorcery + Resolve 17% of games · 33% wins All runes →
Start
Health Potion 97% of games · 43% wins Other starts →
Spells
Flash + Heal 93% of games · 44% wins Other spells →
Skill order
InspireE Inner FlameQ Focused ResolveW
Max Inspire first 58% of games · 41% wins Skill orders →
When Karma wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 45% wins over 58 games 45% Games that ended at 20–25′: 48% wins over 153 games 48% Games that ended at 25–30′: 36% wins over 193 games 36% Games that ended at 30–35′: 47% wins over 121 games 47% Games that ended at 35–40′: 46% wins over 54 games 46% Games that ended at 40–45′: 29% wins over 14 games 29% 0′5′10′15′20′25′30′35′40′45′
Echoes of Helia Ionian Boots of Lucidity Moonstone Renewer Redemption Dawncore
Ends before 25′47% wins35% of games · 211
Lasts 25′ or more41% wins64% of games · 382
Lanes

Watch out for Nami, Nautilus, Blitzcrank

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Karma games

First Baron: 76% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 76% +50
First tower 26% 59% +34
Rift Herald 30% 62% +32
First dragon 29% 57% +28
First blood 34% 53% +18
First Voidgrubs 37% 49% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Karma plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.03 against 0.09 · −67%
Fewer solo kills a game0.2 against 0.2 · −26%

About average: time spent dead, deaths, control wards, vision, gold, damage, share of team damage, kill participation, assists.