Wincon
Support · 454 games · KR

Karma

Support · 97% of games

Strongest when games end at 15–20 minutes (52%). On average behind the lane opponent at 15 minutes (−37 gold).

Win rate
44.9%
±4.6 · role avg 50.0%
Tier
D
#51 of 53
Pick rate
7.0%
ban 2.8%
Games
454
ranked solo/duo

Karma support wins 44.9% of 454 ranked games in KR, rank 51 of 53 support champions (tier D). Most players finish Echoes of Helia first, at about 11:48.

The build at a glance

What most Karma players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Echoes of Helia 12:06 · 62% · 270 games
Boots Ionian Boots of Lucidity 12:12 · 91% of games
Item 2 Moonstone Renewer 21:15 · 60% · 118 games
Item 3 Mikael's Blessing 25:12 · 44% · 12 games
Runes
Summon Aery · Sorcery + Resolve 11% of games · 40% wins All runes →
Start
Health Potion 98% of games · 45% wins Other starts →
Spells
Flash + Heal 95% of games · 45% wins Other spells →
Skill order
InspireE Inner FlameQ Focused ResolveW
Max Inspire first 49% of games · 49% wins Skill orders →
When Karma wins

Wins early, fades from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 52% wins over 99 games 52% Games that ended at 20–25′: 45% wins over 110 games 45% Games that ended at 25–30′: 42% wins over 143 games 42% Games that ended at 30–35′: 40% wins over 72 games 40% Games that ended at 35–40′: 60% wins over 15 games 60% Games that ended at 40–45′: 33% wins over 9 games 33% 0′5′10′15′20′25′30′35′40′45′
Echoes of Helia Ionian Boots of Lucidity Moonstone Renewer Mikael's Blessing
Ends before 25′48% wins46% of games · 209
Lasts 25′ or more42% wins53% of games · 239
Lanes

Watch out for Alistar, Camille, Blitzcrank

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Karma games

First tower: 69% against 14%

Win rate when the team took it firstwhen it didn't Gap
First tower 14% 69% +55
First Baron 32% 77% +45
Rift Herald 32% 61% +29
First dragon 32% 59% +27
First Voidgrubs 33% 56% +24
First blood 34% 57% +23

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Karma plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.06 against 0.08 · −25%
Fewer solo kills a game0.2 against 0.2 · −24%

About average: damage, damage to towers, vision, gold, assists, minions, kill participation.