Wincon
Support · 427 games · NA

Karma

Support · 91% of games Mid · 5%

Strongest when games end at 30–35 minutes (59%). On average ahead of the lane opponent at 15 minutes (+38 gold).

Win rate
53.2%
±4.7 · role avg 50.0%
Tier
A
#7 of 50
Pick rate
6.9%
ban 2.3%
Games
427
ranked solo/duo

Karma support wins 53.2% of 427 ranked games in NA, rank 7 of 50 support champions (tier A). Most players finish Echoes of Helia first, at about 12:18.

The build at a glance

What most Karma players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Echoes of Helia 12:31 · 49% · 204 games
Boots Ionian Boots of Lucidity 12:12 · 89% of games
Item 2 Moonstone Renewer 21:15 · 65% · 108 games
Item 3 Redemption 28:31 · 41% · 16 games
Item 4 · late game Shurelya's Battlesong 31:18 · 5 of 22 games
Runes
Summon Aery · Sorcery + Resolve 20% of games · 57% wins All runes →
Start
Health Potion 99% of games · 53% wins Other starts →
Spells
Flash + Heal 92% of games · 53% wins Other spells →
Skill order
InspireE Inner FlameQ Focused ResolveW
Max Inspire first 53% of games · 52% wins Skill orders →
When Karma wins

Best when games end at 30–35′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 45% wins over 42 games 45% Games that ended at 20–25′: 54% wins over 95 games 54% Games that ended at 25–30′: 53% wins over 137 games 53% Games that ended at 30–35′: 59% wins over 105 games 59% Games that ended at 35–40′: 56% wins over 25 games 56% Games that ended at 40–45′: 43% wins over 14 games 43% 0′5′10′15′20′25′30′35′40′45′
Echoes of Helia Ionian Boots of Lucidity Moonstone Renewer Redemption Shurelya's Battlesong
Ends before 25′51% wins32% of games · 137
Lasts 25′ or more55% wins66% of games · 281
Lanes

Watch out for Rell, Leona, Rakan

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Karma games

First Baron: 85% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 85% +53
First tower 31% 72% +40
First dragon 34% 69% +35
Rift Herald 42% 69% +27
First blood 46% 61% +15
First Voidgrubs 46% 59% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Karma plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.04 against 0.10 · −60%
Fewer solo kills a game0.2 against 0.2 · −20%
Less time spent dead4.3s against 4.9s a minute · −11%
Fewer deaths a game5.3 against 5.9 · −11%

About average: vision, share of team damage, minions, damage to towers, gold, assists, kill participation.