Wincon
Mid · 30 games · NA

Karma

Mid · 4% of games Support · 93%Top · 3%

On average behind the lane opponent at 15 minutes (−631 gold).

Win rate
36.7%
±17.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.3%
ban 2.5%
Games
30
ranked solo/duo

Karma mid wins 36.7% of 30 ranked games in NA. Most players finish Malignance first, at about 10:48.

The build at a glance

What most Karma players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:31 · 88% · 23 games
Boots Ionian Boots of Lucidity 12:36 · 73% of games
Item 2 · late game Horizon Focus 20:42 · 9 of 26 games
Item 3 · late game Cryptbloom 26:12 · 4 of 12 games
Runes
Summon Aery · Sorcery + Resolve 10% of games · 0% wins All runes →
Start
Doran's Ring + Health Potion 97% of games · 38% wins Other starts →
Spells
Flash + Teleport 57% of games · 35% wins Other spells →
Skill order
Inner FlameQ InspireE Focused ResolveW
Max Inner Flame first 93% of games · 39% wins Skill orders →
When Karma wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 29% wins over 7 games 29% Games that ended at 25–30′: 33% wins over 15 games 33% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Horizon Focus Cryptbloom
Ends before 25′29% wins23% of games · 7
Lasts 25′ or more35% wins67% of games · 20
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Karma games

Rift Herald: 69% against 12%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 12% 69% +57
First dragon 8% 56% +47
First Baron 21% 64% +43
First tower 19% 57% +38
First Voidgrubs 23% 47% +24
First blood 33% 42% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Karma plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.20 against 0.75 · −73%
Less damage to towers4070 against 6920 · −41%
More control wards a game0.87 against 0.63 · +38%
More assists a game8.4 against 6.2 · +36%
Fewer solo kills a game1.2 against 1.9 · −35%

About average: time spent dead, vision, kill participation.