Wincon
Top · 22 games · NA

Karma

Top · 3% of games Support · 93%Mid · 4%

On average behind the lane opponent at 15 minutes (−590 gold).

Win rate
40.9%
±20.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 2.5%
Games
22
ranked solo/duo

Karma top wins 40.9% of 22 ranked games in NA. Most players finish Malignance first, at about 12:00.

The build at a glance

What most Karma players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 12:19 · 100% · 18 games
Boots Ionian Boots of Lucidity 12:18 · 68% of games
Item 2 · late game Cosmic Drive 21:48 · 5 of 16 games
Runes
Summon Aery · Sorcery + Resolve 14% of games · 0% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 41% wins Other starts →
Spells
Flash + Teleport 50% of games · 45% wins Other spells →
Skill order
Inner FlameQ InspireE Focused ResolveW
Max Inner Flame first 95% of games · 43% wins Skill orders →
When Karma wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 30–35′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Cosmic Drive
Ends before 25′50% wins27% of games · 6
Lasts 25′ or more33% wins27% of games · 6
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Karma games

First Baron: 100% against 24%

Win rate when the team took it firstwhen it didn't Gap
First Baron 24% 100% +76
First tower 9% 73% +64
Rift Herald 25% 60% +35
First blood 31% 56% +25
First dragon 38% 43% +5
First Voidgrubs 42% 40% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Karma plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.09 against 0.43 · −79%
Fewer solo kills a game0.8 against 2.1 · −62%
More assists a game7.5 against 5.3 · +42%
Less damage to towers5063 against 8654 · −41%
Fewer control wards a game0.32 against 0.42 · −24%

About average: deaths, time spent dead.