Wincon
Mid · 20 games · EUW

Karma

Mid · 3% of games Top · 6%Support · 91%

On average behind the lane opponent at 15 minutes (−748 gold), and still wins 55%.

Win rate
55.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.3%
ban 3.1%
Games
20
ranked solo/duo

Karma mid wins 55.0% of 20 ranked games in EUW. Most players finish Malignance first, at about 11:48.

The build at a glance

What most Karma players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:48 · 100% · 20 games
Boots Ionian Boots of Lucidity 13:18 · 75% of games
Item 2 · late game Moonstone Renewer 19:24 · 7 of 19 games
Item 3 · late game Dawncore 23:18 · 3 of 8 games
Runes
Summon Aery · Sorcery + Resolve 25% of games · 60% wins All runes →
Start
Doran's Ring + Health Potion 65% of games · 54% wins Other starts →
Spells
Flash + Teleport 40% of games · 75% wins Other spells →
Skill order
Inner FlameQ InspireE Focused ResolveW
Max Inner Flame first 100% of games · 55% wins Skill orders →
When Karma wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Moonstone Renewer Dawncore
Ends before 25′57% wins35% of games · 7
Lasts 25′ or more56% wins45% of games · 9
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Karma games

First Baron: 100% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 100% +69
First dragon 33% 88% +54
Rift Herald 33% 88% +54
First tower 33% 73% +39
First blood 50% 57% +7
First Voidgrubs 63% 50% −13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Karma plays

Fewer multikills, more control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.15 against 0.79 · −81%
More control wards a game1.10 against 0.64 · +72%
More assists a game9.4 against 6.2 · +53%
Fewer solo kills a game1.1 against 1.9 · −41%
More vision a minute0.95 against 0.72 · +32%

About average: deaths, time spent dead.