Wincon
Mid · 47 games

Karma

Mid · 3% of games Support · 93%Top · 4%

On average behind the lane opponent at 15 minutes (−633 gold).

Win rate
44.7%
±14.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.3%
ban 2.7%
Games
47
ranked solo/duo

Karma mid wins 44.7% of 47 ranked games. Most players finish Malignance first, at about 11:48.

The build at a glance

What most Karma players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:47 · 100% · 41 games
Boots Ionian Boots of Lucidity 12:30 · 79% of games
Item 2 Horizon Focus 20:12 · 41% · 11 games
Item 3 · late game Dawncore 23:18 · 4 of 19 games
Item 4 · late game Moonstone Renewer 30:48 · 3 of 4 games
Runes
Summon Aery · Sorcery + Resolve 11% of games · 60% wins All runes →
Start
Doran's Ring + Health Potion 79% of games · 41% wins Other starts →
Spells
Flash + Teleport 53% of games · 48% wins Other spells →
Skill order
Inner FlameQ InspireE Focused ResolveW
Max Inner Flame first 96% of games · 47% wins Skill orders →
When Karma wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 43% wins over 14 games 43% Games that ended at 25–30′: 42% wins over 19 games 42% Games that ended at 30–35′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Horizon Focus Dawncore Moonstone Renewer
Ends before 25′43% wins30% of games · 14
Lasts 25′ or more42% wins55% of games · 26
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Karma games

Rift Herald: 76% against 27%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 27% 76% +50
First Baron 27% 76% +50
First dragon 23% 64% +41
First tower 27% 67% +40
First blood 33% 54% +21
First Voidgrubs 41% 48% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Karma plays

Fewer multikills, more assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.15 against 0.74 · −80%
More assists a game9.0 against 6.2 · +46%
Fewer solo kills a game1.1 against 1.8 · −37%
Less damage to towers4512 against 6819 · −34%
Fewer minions a minute6.3 against 7.6 · −17%

About average: deaths, time spent dead.