Wincon
Support · 40 games · EUW

Kog'MawSupport build & runes · EUW

On average ahead of the lane opponent at 15 minutes (+828 gold).

Win rate
50.0%
±15.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 0.6%
Games
40
ranked solo/duo

Kog'Maw support wins 50.0% of 40 ranked games in EUW. Most players finish Luden's Echo first, at about 13:12.

The build at a glance

What most Kog'Maw players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 13:24 · 55% · 21 games
Boots Sorcerer's Shoes 16:06 · 90% of games
Item 2 Rylai's Crystal Scepter 22:42 · 100% · 14 games
Item 3 · late game Rabadon's Deathcap 29:36 · 4 of 13 games
Runes
Arcane Comet · Sorcery + Precision 45% of games · 61% wins All runes →
Start
Health Potion 100% of games · 50% wins Other starts →
Spells
Flash + Heal 68% of games · 52% wins Other spells →
Skill order
Void OozeE Caustic SpittleQ Bio-Arcane BarrageW
Max Void Ooze first 80% of games · 56% wins Skill orders →
When Kog'Maw wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 50% wins over 14 games 50% Games that ended at 30–35′: 53% wins over 15 games 53% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Rylai's Crystal Scepter Rabadon's Deathcap
Lasts 25′ or more52% wins73% of games · 29
Lanes

No clear counters yet

Points above or below Kog'Maw's own win rate (50.0%). Every opponent, minute by minute →
What wins Kog'Maw games

First Baron: 91% against 34%

Win rate when the team took it firstwhen it didn't Gap
First Baron 34% 91% +56
First tower 21% 65% +44
First Voidgrubs 33% 64% +30
First dragon 38% 58% +21
Rift Herald 43% 58% +15
First blood 56% 45% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Kog'Maw plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.43 against 0.09 · +378%
More solo kills a game0.8 against 0.2 · +239%
More damage a minute1006 against 369 · +173%
More damage to towers3303 against 1364 · +142%
More share of team damage25% against 10% · +139%