Wincon
Top · 21 games · EUW

LilliaTop build & runes · EUW

Top · 1% of games Jungle · 99%

On average behind the lane opponent at 15 minutes (−1172 gold).

Win rate
47.6%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 4.6%
Games
21
ranked solo/duo

Lillia top wins 47.6% of 21 ranked games in EUW. Most players finish Blackfire Torch first, at about 12:24.

The build at a glance

What most Lillia players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 12:14 · 82% · 14 games
Boots Boots of Swiftness 14:24 · 38% of games
Item 2 · late game Liandry's Torment 21:36 · 10 of 19 games
Item 3 · late game Rylai's Crystal Scepter 26:36 · 4 of 9 games
Runes
Conqueror · Precision + Sorcery 14% of games · 33% wins All runes →
Start
Doran's Ring + Health Potion 95% of games · 45% wins Other starts →
Spells
Flash + Teleport 71% of games · 40% wins Other spells →
Skill order
Blooming BlowsQ Watch Out! Eep!W SwirlseedE
Max Blooming Blows first 67% of games · 43% wins Skill orders →
When Lillia wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Boots of Swiftness Liandry's Torment Rylai's Crystal Scepter
Lasts 25′ or more50% wins38% of games · 8
Lanes

No clear counters yet

Points above or below Lillia's own win rate (47.6%). Every opponent, minute by minute →
What wins Lillia games

First Baron: 78% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 78% +53
Rift Herald 31% 75% +44
First tower 38% 63% +24
First blood 36% 60% +24
First Voidgrubs 42% 56% +14
First dragon 55% 40% −15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lillia plays

Less damage to towers, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Less damage to towers5869 against 8955 · −34%
Fewer multikills a game0.29 against 0.43 · −33%
More control wards a game0.48 against 0.37 · +30%
Fewer solo kills a game1.8 against 2.3 · −22%
Less kill participation29% against 36% · −19%

About average: vision.