Wincon
Top · 27 games · NA

LilliaTop build & runes · NA

Top · 1% of games Jungle · 99%

On average behind the lane opponent at 15 minutes (−1033 gold), and still wins 52%.

Win rate
51.9%
±18.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 6.2%
Games
27
ranked solo/duo

Lillia top wins 51.9% of 27 ranked games in NA. Most players finish Liandry's Torment first, at about 13:18.

The build at a glance

What most Lillia players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 12:54 · 33% of games
Item 1 Liandry's Torment 13:38 · 63% · 15 games
Item 2 · late game Riftmaker 21:36 · 10 of 20 games
Item 3 · late game Rylai's Crystal Scepter 26:24 · 3 of 9 games
Runes
Conqueror · Precision + Resolve 15% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 96% of games · 54% wins Other starts →
Spells
Flash + Ignite 44% of games · 42% wins Other spells →
Skill order
Blooming BlowsQ Watch Out! Eep!W SwirlseedE
Max Blooming Blows first 93% of games · 52% wins Skill orders →
When Lillia wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 14% wins over 7 games 14% Games that ended at 30–35′: 86% wins over 7 games 86% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Liandry's Torment Riftmaker Rylai's Crystal Scepter
Ends before 25′57% wins26% of games · 7
Lasts 25′ or more50% wins52% of games · 14
Lanes

No clear counters yet

Points above or below Lillia's own win rate (51.9%). Every opponent, minute by minute →
What wins Lillia games

First Baron: 100% against 19%

Win rate when the team took it firstwhen it didn't Gap
First Baron 19% 100% +81
Rift Herald 32% 100% +68
First tower 35% 80% +45
First Voidgrubs 47% 60% +13
First dragon 47% 58% +12
First blood 54% 50% −4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lillia plays

Less damage to towers, more deaths

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Less damage to towers5564 against 8956 · −38%
More deaths a game7.6 against 6.0 · +27%
More control wards a game0.48 against 0.38 · +26%
More time spent dead8.4s against 6.6s a minute · +26%
Fewer multikills a game0.37 against 0.44 · −16%

About average: assists, vision.