Wincon
Mid · 120 games · EUW

Lux

Mid · 37% of games Support · 41%Bot · 21%

Strongest when games end at 25–30 minutes (36%). On average behind the lane opponent at 15 minutes (−103 gold).

Win rate
45.8%
±8.9 · role avg 50.0%
Tier
D
#65 of 72
Pick rate
1.9%
ban 0.3%
Games
120
ranked solo/duo

Lux mid wins 45.8% of 120 ranked games in EUW, rank 65 of 72 mid champions (tier D). Most players finish Luden's Echo first, at about 10:42.

The build at a glance

What most Lux players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 10:43 · 52% · 59 games
Boots Sorcerer's Shoes 12:36 · 94% of games
Item 2 Shadowflame 19:56 · 56% · 27 games
Item 3 Rabadon's Deathcap 26:42 · 100% · 13 games
Runes
Arcane Comet · Sorcery + Domination 14% of games · 53% wins All runes →
Start
Doran's Ring + Health Potion 98% of games · 45% wins Other starts →
Spells
Flash + Teleport 52% of games · 52% wins Other spells →
Skill order
Lucent SingularityE Light BindingQ Prismatic BarrierW
Max Lucent Singularity first 100% of games · 46% wins Skill orders →
When Lux wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 10 games 40% Games that ended at 20–25′: 68% wins over 28 games 68% Games that ended at 25–30′: 36% wins over 42 games 36% Games that ended at 30–35′: 39% wins over 28 games 39% Games that ended at 35–40′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Shadowflame Rabadon's Deathcap
Ends before 25′61% wins32% of games · 38
Lasts 25′ or more40% wins65% of games · 78
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Lux games

First Baron: 79% against 24%

Win rate when the team took it firstwhen it didn't Gap
First Baron 24% 79% +56
First tower 22% 68% +45
First dragon 26% 67% +41
Rift Herald 36% 67% +31
First Voidgrubs 34% 60% +26
First blood 37% 51% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lux plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.47 against 0.79 · −41%
Less damage to towers5370 against 7210 · −26%
More assists a game7.7 against 6.2 · +24%
More control wards a game0.78 against 0.64 · +22%

About average: kill participation, minions, vision.