- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Lux support wins 49.8% of 265 ranked games in EUW, rank 32 of 53 support champions (tier C). Most players finish Luden's Echo first, at about 13:06.
What most Lux players run
Luden's Echo 13:22 · 34% · 87 games
Sorcerer's Shoes 15:36 · 50% of games
Stormsurge 22:48 · 63% · 36 games
Shadowflame 30:36 · 15 of 82 games
Morellonomicon 37:00 · 3 of 7 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Bard, Pyke, Lulu
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 79% against 29%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more damage
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: vision, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Bard, Pyke, Lulu
Good into Janna, Leona
Ahead at 15 against 10 of 10, wins 7 of them
Fewer than 10 games (15)
Lux does better than expected here
Against Thresh, Lux is ahead on gold at 15 minutes in 72% of games and wins 61% of those. When behind, Lux wins 29%.
About what you would expect
Against Nautilus, Lux is ahead on gold at 15 minutes in 61% of games and wins 71% of those. When behind, Lux wins 22%.
Lux does better than expected here
Against Janna, Lux is ahead on gold at 15 minutes in 72% of games and wins 69% of those. When behind, Lux wins 60%.
Lux does worse than expected here
Against Lulu, Lux is ahead on gold at 15 minutes in 76% of games and wins 54% of those. When behind, Lux wins 0%.
About what you would expect
Against Nami, Lux is ahead on gold at 15 minutes in 62% of games and wins 80% of those. When behind, Lux wins 0%.
Lux does worse than expected here
Against Bard, Lux is ahead on gold at 15 minutes in 60% of games and wins 44% of those. When behind, Lux wins 17%.
Lux does better than expected here
Against Leona, Lux is ahead on gold at 15 minutes in 73% of games and wins 88% of those. When behind, Lux wins 33%.
Lux does better than expected here
Against Rakan, Lux is ahead on gold at 15 minutes in 64% of games and wins 43% of those. When behind, Lux wins 75%.
Lux does worse than expected here
Against Pyke, Lux is ahead on gold at 15 minutes in 50% of games and wins 20% of those. When behind, Lux wins 40%.
About what you would expect
Against Senna, Lux is ahead on gold at 15 minutes in 50% of games and wins 40% of those. When behind, Lux wins 60%.
Enemies that cost Lux games: Yunara
Teammates that change Lux's games
Dies about as often as most supports
Before 14 minutes Lux dies 2.8 times a game (average 2.6). 41% of those deaths involve the enemy jungler, against 45% for the average support. 13% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 41% in your half of bot lane. Collapses: 49% in your half of bot lane. 1-v-1s: 43% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Lux
Ganks come at 3:00 and 5:00
Ward the river before 3:00 and 5:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Lux; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their jungle, loses them in your half of mid
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 1.1 kills per death in their half of bot lane against 0.3 in your half of bot lane. Overall 0.6 kills per death.
From 14 to 25 minutes: 1.2 kills per death in their jungle against 0.2 in your half of mid. Overall 0.6 kills per death.
After 25 minutes: 1.0 kills per death in their half of mid against 0.2 in your jungle. Overall 0.5 kills per death.