Wincon
Support · 139 games · KR

Lux

Support · 61% of games Mid · 34%

Strongest when games end at 25–30 minutes (55%). On average ahead of the lane opponent at 15 minutes (+376 gold).

Win rate
51.1%
±8.3 · role avg 50.0%
Tier
B
#24 of 53
Pick rate
2.1%
ban 0.3%
Games
139
ranked solo/duo

Lux support wins 51.1% of 139 ranked games in KR, rank 24 of 53 support champions (tier B). Most players finish Luden's Echo first, at about 13:48.

The build at a glance

What most Lux players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 14:04 · 56% · 71 games
Boots Ionian Boots of Lucidity 12:06 · 40% of games
Item 2 Shadowflame 22:54 · 40% · 12 games
Item 3 · late game Zhonya's Hourglass 32:00 · 9 of 28 games
Runes
Arcane Comet · Sorcery + Inspiration 15% of games · 43% wins All runes →
Start
Health Potion 97% of games · 51% wins Other starts →
Spells
Flash + Heal 88% of games · 54% wins Other spells →
Skill order
Lucent SingularityE Light BindingQ Prismatic BarrierW
Max Lucent Singularity first 78% of games · 49% wins Skill orders →
When Lux wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 59% wins over 29 games 59% Games that ended at 20–25′: 50% wins over 32 games 50% Games that ended at 25–30′: 55% wins over 44 games 55% Games that ended at 30–35′: 40% wins over 20 games 40% Games that ended at 35–40′: 30% wins over 10 games 30% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Ionian Boots of Lucidity Shadowflame Zhonya's Hourglass
Ends before 25′54% wins44% of games · 61
Lasts 25′ or more47% wins53% of games · 74
Lanes

Watch out for Blitzcrank

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Lux games

First Baron: 85% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 85% +54
First tower 28% 64% +36
First dragon 36% 63% +27
Rift Herald 39% 64% +25
First Voidgrubs 40% 63% +22
First blood 43% 58% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lux plays

More solo kills, more damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.4 against 0.2 · +90%
More damage a minute547 against 351 · +56%
More share of team damage16% against 10% · +49%
More damage to towers1491 against 1044 · +43%
More minions a minute1.5 against 1.1 · +34%

About average: time spent dead, control wards, deaths, assists, kill participation, vision, multikills.