Lux
Strongest when games end at 25–30 minutes (55%). On average ahead of the lane opponent at 15 minutes (+376 gold).
- Win rate
- 51.1%
- ±8.3 · role avg 50.0%
- Tier
- B
- #24 of 53
- Pick rate
- 2.1%
- ban 0.3%
- Games
- 139
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Lux support wins 51.1% of 139 ranked games in KR, rank 24 of 53 support champions (tier B). Most players finish Luden's Echo first, at about 13:48.
What most Lux players run
Luden's Echo 14:04 · 56% · 71 games
Ionian Boots of Lucidity 12:06 · 40% of games
Shadowflame 22:54 · 40% · 12 games
Zhonya's Hourglass 32:00 · 9 of 28 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Blitzcrank
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more damage
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: time spent dead, control wards, deaths, assists, kill participation, vision, multikills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Blitzcrank
Good into Nautilus
Ahead at 15 against 4 of 4, wins 3 of them
Fewer than 10 games (10)
Lux does better than expected here
Against Nautilus, Lux is ahead on gold at 15 minutes in 53% of games and wins 88% of those. When behind, Lux wins 29%.
About what you would expect
Against Karma, Lux is ahead on gold at 15 minutes in 64% of games and wins 56% of those. When behind, Lux wins 60%.
About what you would expect
Against Thresh, Lux is ahead on gold at 15 minutes in 50% of games and wins 67% of those. When behind, Lux wins 33%.
Lux does worse than expected here
Against Blitzcrank, Lux is ahead on gold at 15 minutes in 73% of games and wins 50% of those. When behind, Lux wins 0%.
Enemies that cost Lux games: Lee Sin, Jhin
Teammates that change Lux's games
Dies about as often as most supports
Before 14 minutes Lux dies 2.7 times a game (average 2.7). 45% of those deaths involve the enemy jungler, against 50% for the average support. 14% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 45% in your half of bot lane. Collapses: 56% in your half of bot lane. 1-v-1s: 42% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Lux
Ganks come at 2:00, 5:00 and 7:00, then every minute
Ward the river before 2:00, 5:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Lux; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your jungle
Where fights happen

Before 14 minutes: 0.9 kills per death in their half of bot lane against 0.3 in your half of bot lane. Overall 0.6 kills per death.
From 14 to 25 minutes: 1.6 kills per death in their half of mid against 0.2 in your jungle. Overall 0.5 kills per death.
After 25 minutes: 55 kills and 124 deaths.