Wincon
Mid · 124 games · KR

Lux

Mid · 33% of games Support · 63%

Strongest when games end at 25–30 minutes (48%). On average behind the lane opponent at 15 minutes (−235 gold), and still wins 50%.

Win rate
50.0%
±8.8 · role avg 50.0%
Tier
B
#39 of 75
Pick rate
1.2%
ban 0.4%
Games
124
ranked solo/duo

Lux mid wins 50.0% of 124 ranked games in KR, rank 39 of 75 mid champions (tier B). Most players finish Luden's Echo first, at about 11:42.

The build at a glance

What most Lux players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 11:51 · 68% · 80 games
Boots Sorcerer's Shoes 13:06 · 77% of games
Item 2 Stormsurge 20:09 · 65% · 39 games
Item 3 · late game Shadowflame 26:24 · 16 of 50 games
Item 4 · late game Rabadon's Deathcap 31:06 · 4 of 5 games
Runes
Arcane Comet · Sorcery + Precision 19% of games · 54% wins All runes →
Start
Doran's Ring + Health Potion 97% of games · 50% wins Other starts →
Spells
Flash + Teleport 47% of games · 48% wins Other spells →
Skill order
Lucent SingularityE Light BindingQ Prismatic BarrierW
Max Lucent Singularity first 98% of games · 51% wins Skill orders →
When Lux wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 55% wins over 22 games 55% Games that ended at 20–25′: 34% wins over 29 games 34% Games that ended at 25–30′: 48% wins over 42 games 48% Games that ended at 30–35′: 76% wins over 21 games 76% Games that ended at 35–40′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Stormsurge Shadowflame Rabadon's Deathcap
Ends before 25′43% wins41% of games · 51
Lasts 25′ or more56% wins57% of games · 71
Lanes

Good into Syndra

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Lux games

First Baron: 84% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 84% +54
First tower 32% 73% +41
Rift Herald 34% 74% +40
First blood 40% 58% +18
First dragon 42% 60% +18
First Voidgrubs 52% 48% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lux plays

More control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game2.71 against 1.72 · +58%
Fewer multikills a game0.30 against 0.67 · −55%
More assists a game8.0 against 6.1 · +32%
Less damage to towers5029 against 6356 · −21%
Less time spent dead5.0s against 5.7s a minute · −12%

About average: gold, share of team damage, damage, minions.