Wincon
Top · 20 games · EUW

MelTop build & runes · EUW

On average ahead of the lane opponent at 15 minutes (+337 gold).

Win rate
30.0%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 7.7%
Games
20
ranked solo/duo

Mel top wins 30.0% of 20 ranked games in EUW. Most players finish Luden's Echo first, at about 11:30.

The build at a glance

What most Mel players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 11:47 · 53% · 10 games
Boots Sorcerer's Shoes 13:36 · 90% of games
Item 2 · late game Shadowflame 19:30 · 13 of 19 games
Item 3 · late game Rabadon's Deathcap 25:30 · 4 of 11 games
Runes
Arcane Comet · Sorcery + Precision 20% of games · 0% wins All runes →
Start
Doran's Ring + Health Potion 95% of games · 26% wins Other starts →
Spells
Flash + Teleport 65% of games · 23% wins Other spells →
Skill order
Radiant VolleyQ Solar SnareE RebuttalW
Max Radiant Volley first 95% of games · 26% wins Skill orders →
When Mel wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Shadowflame Rabadon's Deathcap
Lasts 25′ or more46% wins65% of games · 13
Lanes

No clear counters yet

Points above or below Mel's own win rate (30.0%). Every opponent, minute by minute →
What wins Mel games

First Baron: 100% against 7%

Win rate when the team took it firstwhen it didn't Gap
First Baron 7% 100% +93
First tower 9% 56% +46
Rift Herald 20% 60% +40
First Voidgrubs 20% 40% +20
First dragon 27% 40% +13
First blood 36% 22% −14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Mel plays

Less damage to towers, fewer assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Less damage to towers5392 against 8987 · −40%
Fewer assists a game3.4 against 5.3 · −37%
More control wards a game0.50 against 0.37 · +35%
More multikills a game0.55 against 0.43 · +28%

About average: time spent dead, damage, solo kills, deaths, kill participation, vision, gold.