Wincon
Top · 23 games

MelTop build & runes

On average ahead of the lane opponent at 15 minutes (+50 gold).

Win rate
26.1%
±17.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 5.8%
Games
23
ranked solo/duo

Mel top wins 26.1% of 23 ranked games. Most players finish Blackfire Torch first, at about 10:30.

The build at a glance

What most Mel players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 10:48 · 64% · 14 games
Boots Sorcerer's Shoes 13:24 · 70% of games
Item 2 · late game Shadowflame 21:54 · 13 of 18 games
Item 3 · late game Rabadon's Deathcap 22:24 · 3 of 10 games
Runes
Arcane Comet · Sorcery + Precision 30% of games · 14% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 26% wins Other starts →
Spells
Flash + Teleport 65% of games · 20% wins Other spells →
Skill order
Radiant VolleyQ Solar SnareE RebuttalW
Max Radiant Volley first 100% of games · 26% wins Skill orders →
When Mel wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 29% wins over 7 games 29% Games that ended at 30–35′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Sorcerer's Shoes Shadowflame Rabadon's Deathcap
Lasts 25′ or more29% wins61% of games · 14
Lanes

No clear counters yet

Points above or below Mel's own win rate (26.1%). Every opponent, minute by minute →
What wins Mel games

First dragon: 42% against 9%

Win rate when the team took it firstwhen it didn't Gap
First dragon 9% 42% +33
First tower 10% 38% +28
First Voidgrubs 11% 36% +25
Rift Herald 19% 43% +24
First blood 25% 27% +2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Mel plays

More control wards, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game0.91 against 0.58 · +57%
Less damage to towers4375 against 8687 · −50%
Fewer assists a game3.2 against 5.2 · −38%
More multikills a game0.48 against 0.42 · +14%

About average: gold, solo kills, deaths, share of team damage, time spent dead.