Wincon
Support · 278 games · EUW

Milio

Support · 100% of games

Strongest when games end at 30–35 minutes (56%). On average behind the lane opponent at 15 minutes (−203 gold).

Win rate
49.3%
±5.9 · role avg 50.0%
Tier
C
#33 of 48
Pick rate
4.3%
ban 2.4%
Games
278
ranked solo/duo

Milio support wins 49.3% of 278 ranked games in EUW, rank 33 of 48 support champions (tier C). Most players finish Echoes of Helia first, at about 11:48.

The build at a glance

What most Milio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Echoes of Helia 11:53 · 54% · 146 games
Boots Ionian Boots of Lucidity 12:54 · 90% of games
Item 2 Moonstone Renewer 21:12 · 47% · 51 games
Item 3 · late game Redemption 28:54 · 15 of 78 games
Item 4 · late game Dawncore 37:42 · 3 of 10 games
Runes
Summon Aery · Sorcery + Resolve 32% of games · 50% wins All runes →
Start
Health Potion 96% of games · 50% wins Other starts →
Spells
Flash + Heal 94% of games · 49% wins Other spells →
Skill order
Warm HugsE Cozy CampfireW Ultra Mega Fire KickQ
Max Warm Hugs first 72% of games · 49% wins Skill orders →
When Milio wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 57% wins over 28 games 57% Games that ended at 20–25′: 37% wins over 73 games 37% Games that ended at 25–30′: 50% wins over 103 games 50% Games that ended at 30–35′: 56% wins over 50 games 56% Games that ended at 35–40′: 57% wins over 14 games 57% Games that ended at 40–45′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Echoes of Helia Ionian Boots of Lucidity Moonstone Renewer Redemption Dawncore
Ends before 25′43% wins36% of games · 101
Lasts 25′ or more53% wins62% of games · 173
Lanes

Watch out for Nautilus, Lulu, Thresh

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Milio games

First Baron: 81% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 81% +49
First tower 30% 72% +41
First dragon 35% 63% +29
Rift Herald 39% 65% +27
First blood 44% 57% +13
First Voidgrubs 47% 52% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Milio plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.01 against 0.09 · −89%
Fewer solo kills a game0.1 against 0.2 · −65%
Less damage a minute198 against 368 · −46%
Less share of team damage6% against 10% · −44%
Fewer deaths a game4.5 against 6.1 · −26%

About average: assists, control wards, kill participation, vision.