Wincon
Support · 738 games

Milio

Support · 100% of games

Strongest when games end at 35–40 minutes (60%). On average behind the lane opponent at 15 minutes (−232 gold).

Win rate
49.3%
±3.6 · role avg 50.0%
Tier
C
#34 of 54
Pick rate
3.9%
ban 1.4%
Games
738
ranked solo/duo

Milio support wins 49.3% of 738 ranked games, rank 34 of 54 support champions (tier C). Most players finish Echoes of Helia first, at about 12:06.

The build at a glance

What most Milio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Echoes of Helia 12:09 · 51% · 368 games
Boots Ionian Boots of Lucidity 13:18 · 89% of games
Item 2 Moonstone Renewer 21:31 · 49% · 132 games
Item 3 Ardent Censer 28:00 · 40% · 17 games
Item 4 · late game Dawncore 37:42 · 3 of 23 games
Runes
Summon Aery · Sorcery + Resolve 28% of games · 48% wins All runes →
Start
Health Potion 97% of games · 50% wins Other starts →
Spells
Flash + Heal 95% of games · 49% wins Other spells →
Skill order
Warm HugsE Cozy CampfireW Ultra Mega Fire KickQ
Max Warm Hugs first 72% of games · 49% wins Skill orders →
When Milio wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 5–10′: 67% wins over 6 games 67% Games that ended at 10–15′: 80% wins over 5 games 80% Games that ended at 15–20′: 44% wins over 101 games 44% Games that ended at 20–25′: 42% wins over 177 games 42% Games that ended at 25–30′: 51% wins over 257 games 51% Games that ended at 30–35′: 54% wins over 136 games 54% Games that ended at 35–40′: 60% wins over 42 games 60% Games that ended at 40–45′: 58% wins over 12 games 58% 0′5′10′15′20′25′30′35′40′45′
Echoes of Helia Ionian Boots of Lucidity Moonstone Renewer Ardent Censer Dawncore
Ends before 25′44% wins39% of games · 289
Lasts 25′ or more53% wins61% of games · 447
Lanes

Watch out for Nautilus, Sona, Renata Glasc

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Milio games

First Baron: 83% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 83% +53
First tower 30% 73% +43
Rift Herald 36% 69% +33
First dragon 36% 63% +27
First blood 42% 58% +17
First Voidgrubs 43% 56% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Milio plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.01 against 0.09 · −89%
Fewer solo kills a game0.1 against 0.2 · −57%
Less damage a minute193 against 361 · −46%
Less share of team damage6% against 10% · −44%
Fewer deaths a game4.3 against 5.9 · −26%

About average: vision, kill participation, damage to towers.