Milio
Strongest when games end at 25–30 minutes (55%). On average behind the lane opponent at 15 minutes (−267 gold), and still wins 51%.
- Win rate
- 50.9%
- ±7.5 · role avg 50.0%
- Tier
- B
- #25 of 53
- Pick rate
- 2.6%
- ban 0.2%
- Games
- 171
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Milio support wins 50.9% of 171 ranked games in KR, rank 25 of 53 support champions (tier B). Most players finish Echoes of Helia first, at about 12:06.
What most Milio players run
Echoes of Helia 11:55 · 48% · 78 games
Ionian Boots of Lucidity 13:18 · 88% of games
Moonstone Renewer 21:18 · 54% · 25 games
Shurelya's Battlesong 28:30 · 13 of 36 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Rell, Karma
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 89% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, less damage
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: vision, control wards.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Rell, Karma
Good into Lulu
Behind at 15 against 3 of 4, still wins 1 of them
Fewer than 10 games (15)
Milio does better than expected here
Against Lulu, Milio is ahead on gold at 15 minutes in 53% of games and wins 70% of those. When behind, Milio wins 44%.
About what you would expect
Against Thresh, Milio is behind on gold at 15 minutes in 79% of games, and still wins 27% of those. When ahead, Milio wins 100%.
Milio does worse than expected here
Against Karma, Milio is behind on gold at 15 minutes in 75% of games, and still wins 56% of those. When ahead, Milio wins 33%.
Milio does worse than expected here
Against Rell, Milio is behind on gold at 15 minutes in 67% of games, and still wins 50% of those. When ahead, Milio wins 0%.
Enemies that cost Milio games: Lee Sin
Teammates that change Milio's games
Dies less than most supports
Before 14 minutes Milio dies 2.0 times a game (average 2.7). 48% of those deaths involve the enemy jungler, against 50% for the average support. 10% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 57% in your half of bot lane. Collapses: 66% in your half of bot lane. 1-v-1s: 52% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Milio
Ganks come at 6:00, then every minute
Ward the river before 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Milio; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in your half of mid, loses them in your half of bot lane
Where fights happen

Before 14 minutes: 0.5 kills per death in their half of bot lane against 0.2 in your half of bot lane. Overall 0.3 kills per death.
From 14 to 25 minutes: 0.1 kills per death in your half of mid against 0.0 in your half of bot lane. Overall 0.1 kills per death.
After 25 minutes: 10 kills and 88 deaths.