Wincon
Support · 171 games · KR

Milio

Support · 100% of games

Strongest when games end at 25–30 minutes (55%). On average behind the lane opponent at 15 minutes (−267 gold), and still wins 51%.

Win rate
50.9%
±7.5 · role avg 50.0%
Tier
B
#25 of 53
Pick rate
2.6%
ban 0.2%
Games
171
ranked solo/duo

Milio support wins 50.9% of 171 ranked games in KR, rank 25 of 53 support champions (tier B). Most players finish Echoes of Helia first, at about 12:06.

The build at a glance

What most Milio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Echoes of Helia 11:55 · 48% · 78 games
Boots Ionian Boots of Lucidity 13:18 · 88% of games
Item 2 Moonstone Renewer 21:18 · 54% · 25 games
Item 3 · late game Shurelya's Battlesong 28:30 · 13 of 36 games
Runes
Summon Aery · Sorcery + Resolve 17% of games · 55% wins All runes →
Start
Health Potion 98% of games · 51% wins Other starts →
Spells
Flash + Heal 99% of games · 51% wins Other spells →
Skill order
Warm HugsE Cozy CampfireW Ultra Mega Fire KickQ
Max Warm Hugs first 53% of games · 53% wins Skill orders →
When Milio wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 35% wins over 37 games 35% Games that ended at 20–25′: 45% wins over 40 games 45% Games that ended at 25–30′: 55% wins over 51 games 55% Games that ended at 30–35′: 61% wins over 28 games 61% Games that ended at 35–40′: 70% wins over 10 games 70% 0′5′10′15′20′25′30′35′40′45′
Echoes of Helia Ionian Boots of Lucidity Moonstone Renewer Shurelya's Battlesong
Ends before 25′40% wins45% of games · 77
Lasts 25′ or more58% wins52% of games · 89
Lanes

Watch out for Rell, Karma

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Milio games

First Baron: 89% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 89% +59
First tower 29% 78% +49
Rift Herald 40% 72% +32
First blood 38% 65% +28
First Voidgrubs 43% 62% +19
First dragon 43% 58% +16

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Milio plays

Fewer multikills, less damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.03 against 0.08 · −63%
Less damage a minute197 against 351 · −44%
Less share of team damage6% against 10% · −41%
Fewer solo kills a game0.1 against 0.2 · −38%
Fewer deaths a game4.2 against 5.7 · −27%

About average: vision, control wards.