Wincon
Support · 497 games · NA

Milio

Support · 100% of games

Strongest when games end at 35–40 minutes (60%). On average behind the lane opponent at 15 minutes (−270 gold).

Win rate
48.9%
±4.4 · role avg 50.0%
Tier
C
#35 of 56
Pick rate
5.0%
ban 1.9%
Games
497
ranked solo/duo

Milio support wins 48.9% of 497 ranked games in NA, rank 35 of 56 support champions (tier C). Most players finish Echoes of Helia first, at about 12:24.

The build at a glance

What most Milio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Echoes of Helia 12:34 · 49% · 237 games
Boots Ionian Boots of Lucidity 13:48 · 89% of games
Item 2 Moonstone Renewer 22:05 · 53% · 100 games
Item 3 Ardent Censer 27:56 · 45% · 15 games
Item 4 · late game Redemption 34:18 · 4 of 18 games
Runes
Summon Aery · Sorcery + Resolve 34% of games · 49% wins All runes →
Start
Health Potion 96% of games · 49% wins Other starts →
Spells
Flash + Heal 94% of games · 48% wins Other spells →
Skill order
Warm HugsE Cozy CampfireW Ultra Mega Fire KickQ
Max Warm Hugs first 84% of games · 49% wins Skill orders →
When Milio wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 5–10′: 60% wins over 5 games 60% Games that ended at 15–20′: 40% wins over 47 games 40% Games that ended at 20–25′: 43% wins over 102 games 43% Games that ended at 25–30′: 51% wins over 188 games 51% Games that ended at 30–35′: 52% wins over 106 games 52% Games that ended at 35–40′: 60% wins over 35 games 60% Games that ended at 40–45′: 50% wins over 10 games 50% 0′5′10′15′20′25′30′35′40′45′
Echoes of Helia Ionian Boots of Lucidity Moonstone Renewer Ardent Censer Redemption
Ends before 25′43% wins31% of games · 154
Lasts 25′ or more52% wins68% of games · 339
Lanes

Watch out for Janna, Lux, Sona

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Milio games

First Baron: 83% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 83% +54
First tower 30% 71% +42
Rift Herald 34% 70% +36
First dragon 35% 65% +29
First blood 41% 59% +18
First Voidgrubs 43% 55% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Milio plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.01 against 0.10 · −90%
Fewer solo kills a game0.1 against 0.2 · −52%
Less damage a minute184 against 367 · −50%
Less share of team damage6% against 11% · −46%
Fewer deaths a game4.4 against 5.9 · −26%

About average: kill participation, vision, control wards.