Wincon
Support · 23 games · EUW

WukongSupport build & runes · EUW

Support · 0% of games Jungle · 91%Top · 8%

On average ahead of the lane opponent at 15 minutes (+532 gold).

Win rate
26.1%
±17.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 6.6%
Games
23
ranked solo/duo

Wukong support wins 26.1% of 23 ranked games in EUW. Most players finish Voltaic Cyclosword first, at about 12:18.

The build at a glance

What most Wukong players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Voltaic Cyclosword 12:18 · 5 of 22 games
Boots Plated Steelcaps 16:48 · 30% of games
Item 2 · late game Black Cleaver 20:18 · 5 of 19 games
Runes
Electrocute · Domination + Precision 17% of games · 50% wins All runes →
Start
Health Potion 87% of games · 25% wins Other starts →
Spells
Flash + Ignite 87% of games · 25% wins Other spells →
Skill order
Crushing BlowQ Nimbus StrikeE Warrior TricksterW
Max Crushing Blow first 78% of games · 28% wins Skill orders →
When Wukong wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 14% wins over 7 games 14% Games that ended at 30–35′: 14% wins over 7 games 14% 0′5′10′15′20′25′30′35′40′45′
Voltaic Cyclosword Plated Steelcaps Black Cleaver
Lasts 25′ or more14% wins61% of games · 14
Lanes

No clear counters yet

Points above or below Wukong's own win rate (26.1%). Every opponent, minute by minute →
What wins Wukong games

First blood: 46% against 0%

Win rate when the team took it firstwhen it didn't Gap
First blood 0% 46% +46
First tower 0% 40% +40
First Baron 14% 44% +30
First dragon 11% 36% +25
Rift Herald 23% 30% +7
First Voidgrubs 38% 20% −18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Wukong plays

More solo kills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game1.0 against 0.2 · +317%
More damage to towers4133 against 1414 · +192%
More multikills a game0.26 against 0.09 · +189%
More minions a minute1.8 against 1.1 · +65%
More share of team damage17% against 10% · +64%