Wincon
Jungle · 190 games · EUW

Naafiri

Jungle · 77% of games Mid · 14%

Strongest when games end at 25–30 minutes (53%). On average ahead of the lane opponent at 15 minutes (+99 gold).

Win rate
48.4%
±7.1 · role avg 50.0%
Tier
C
#45 of 65
Pick rate
2.9%
ban 7.5%
Games
190
ranked solo/duo

Naafiri jungle wins 48.4% of 190 ranked games in EUW, rank 45 of 65 jungle champions (tier C). Most players finish Voltaic Cyclosword first, at about 9:36.

The build at a glance

What most Naafiri players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Voltaic Cyclosword 9:44 · 80% · 148 games
Item 2 Black Cleaver 16:31 · 69% · 94 games
Boots Mercury's Treads 20:18 · 19% of games
Item 3 Death's Dance 22:57 · 68% · 44 games
Item 4 · late game Guardian Angel 30:54 · 11 of 69 games
Item 5 · late game Endless Hunger 32:36 · 4 of 21 games
Runes
Conqueror · Precision + Inspiration 24% of games · 47% wins All runes →
Start
Scorchclaw Pup 78% of games · 51% wins Other starts →
Spells
Flash + Smite 95% of games · 48% wins Other spells →
Skill order
Darkin DaggersQ EviscerateE The Call of the PackW
Max Darkin Daggers first 98% of games · 49% wins Skill orders →
When Naafiri wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 56% wins over 18 games 56% Games that ended at 20–25′: 46% wins over 41 games 46% Games that ended at 25–30′: 53% wins over 74 games 53% Games that ended at 30–35′: 50% wins over 36 games 50% Games that ended at 35–40′: 29% wins over 14 games 29% 0′5′10′15′20′25′30′35′40′45′
Voltaic Cyclosword Black Cleaver Mercury's Treads Death's Dance Guardian Angel Endless Hunger
Ends before 25′49% wins31% of games · 59
Lasts 25′ or more49% wins65% of games · 124
Enemy junglers

Watch out for Qiyana

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Naafiri games

First Baron: 78% against 28%

Win rate when the team took it firstwhen it didn't Gap
First Baron 28% 78% +51
First tower 24% 68% +44
First dragon 29% 65% +36
Rift Herald 35% 67% +32
First blood 36% 61% +25
First Voidgrubs 45% 53% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Naafiri plays

More multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More multikills a game1.01 against 0.82 · +23%
Fewer solo kills a game1.1 against 1.2 · −11%

About average: damage to towers, deaths, damage, minions, gold, time spent dead, assists, kill participation, share of team damage.