Wincon
Jungle · 271 games · KR

Naafiri

Jungle · 86% of games Mid · 8%

Strongest when games end at 25–30 minutes (54%). On average behind the lane opponent at 15 minutes (−187 gold).

Win rate
47.2%
±5.9 · role avg 50.0%
Tier
C
#41 of 53
Pick rate
4.2%
ban 5.4%
Games
271
ranked solo/duo

Naafiri jungle wins 47.2% of 271 ranked games in KR, rank 41 of 53 jungle champions (tier C). Most players finish Voltaic Cyclosword first, at about 10:00.

The build at a glance

What most Naafiri players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Voltaic Cyclosword 9:55 · 84% · 225 games
Item 2 Black Cleaver 16:47 · 75% · 139 games
Boots Plated Steelcaps 19:18 · 26% of games
Item 3 Death's Dance 22:45 · 74% · 67 games
Item 4 · late game Guardian Angel 29:30 · 12 of 61 games
Runes
Conqueror · Precision + Inspiration 18% of games · 52% wins All runes →
Start
Scorchclaw Pup + Health Potion 75% of games · 49% wins Other starts →
Spells
Flash + Smite 100% of games · 47% wins Other spells →
Skill order
Darkin DaggersQ EviscerateE The Call of the PackW
Max Darkin Daggers first 98% of games · 48% wins Skill orders →
When Naafiri wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 49% wins over 63 games 49% Games that ended at 20–25′: 42% wins over 66 games 42% Games that ended at 25–30′: 54% wins over 79 games 54% Games that ended at 30–35′: 44% wins over 50 games 44% Games that ended at 35–40′: 33% wins over 12 games 33% 0′5′10′15′20′25′30′35′40′45′
Voltaic Cyclosword Black Cleaver Plated Steelcaps Death's Dance Guardian Angel
Ends before 25′46% wins48% of games · 129
Lasts 25′ or more49% wins52% of games · 141
Enemy junglers

Watch out for Qiyana, Hecarim, Kha'Zix

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Naafiri games

First Baron: 80% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 80% +50
First tower 28% 70% +42
Rift Herald 33% 70% +36
First dragon 37% 60% +22
First Voidgrubs 38% 55% +17
First blood 42% 52% +9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Naafiri plays

More multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More multikills a game1.02 against 0.78 · +31%
Fewer solo kills a game0.9 against 1.0 · −11%

About average: deaths, damage to towers, gold, kill participation, share of team damage, time spent dead, damage, minions.