Wincon
Jungle · 129 games · EUW

Quinn

Jungle · 53% of games Top · 31%Mid · 14%

Strongest when games end at 25–30 minutes (50%). On average ahead of the lane opponent at 15 minutes (+238 gold).

Win rate
42.6%
±8.5 · role avg 50.0%
Tier
D
#62 of 65
Pick rate
2.0%
ban 1.3%
Games
129
ranked solo/duo

Quinn jungle wins 42.6% of 129 ranked games in EUW, rank 62 of 65 jungle champions (tier D). Most players finish Hubris first, at about 9:00.

The build at a glance

What most Quinn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 9:05 · 83% · 101 games
Item 2 The Collector 15:41 · 66% · 59 games
Boots Boots of Swiftness 16:18 · 40% of games
Item 3 Lord Dominik's Regards 20:40 · 69% · 31 games
Item 4 Infinity Edge 25:06 · 63% · 12 games
Item 5 · late game Immortal Shieldbow 28:36 · 7 of 28 games
Runes
First Strike · Inspiration + Precision 29% of games · 38% wins All runes →
Start
Scorchclaw Pup 79% of games · 43% wins Other starts →
Spells
Flash + Smite 100% of games · 43% wins Other spells →
Skill order
Heightened SensesW Blinding AssaultQ VaultE
Max Heightened Senses first 50% of games · 46% wins Skill orders →
When Quinn wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 30% wins over 20 games 30% Games that ended at 20–25′: 48% wins over 29 games 48% Games that ended at 25–30′: 50% wins over 34 games 50% Games that ended at 30–35′: 34% wins over 29 games 34% Games that ended at 35–40′: 64% wins over 11 games 64% 0′5′10′15′20′25′30′35′40′45′
Hubris The Collector Boots of Swiftness Lord Dominik's Regards Infinity Edge Immortal Shieldbow
Ends before 25′41% wins38% of games · 49
Lasts 25′ or more46% wins57% of games · 74
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Quinn games

First Baron: 71% against 24%

Win rate when the team took it firstwhen it didn't Gap
First Baron 24% 71% +46
First tower 25% 63% +39
First dragon 31% 60% +28
First blood 33% 53% +20
Rift Herald 36% 54% +18
First Voidgrubs 38% 51% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Quinn plays

Fewer control wards, less damage to towers

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.54 against 1.35 · −60%
Less damage to towers1469 against 2508 · −41%
More time spent dead6.6s against 5.8s a minute · +15%
Fewer assists a game6.6 against 7.7 · −15%
More share of team damage22% against 20% · +13%

About average: kill participation, multikills, minions.