- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Quinn jungle wins 47.8% of 209 ranked games, rank 43 of 69 jungle champions (tier C). Most players finish Hubris first, at about 9:00.
What most Quinn players run
Hubris 9:05 · 83% · 168 games
The Collector 15:49 · 72% · 110 games
Boots of Swiftness 15:06 · 37% of games
Lord Dominik's Regards 20:49 · 64% · 56 games
Infinity Edge 25:24 · 71% · 25 games
Immortal Shieldbow 29:18 · 100% · 11 games
Guardian Angel 32:18 · 4 of 12 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Graves, Hecarim
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 75% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more solo kills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: kill participation, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Graves, Hecarim
No clearly easy matchup yet
Ahead at 15 against 3 of 5, wins 0 of them
Fewer than 10 games (25)
About what you would expect
Against Lee Sin, Quinn is ahead on gold at 15 minutes in 53% of games and wins 67% of those. When behind, Quinn wins 25%.
About what you would expect
Against Qiyana, Quinn is ahead on gold at 15 minutes in 44% of games and wins 71% of those. When behind, Quinn wins 22%.
About what you would expect
Against Shaco, Quinn is behind on gold at 15 minutes in 55% of games, and still wins 33% of those. When ahead, Quinn wins 60%.
Quinn does worse than expected here
Against Hecarim, Quinn is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Quinn wins 75%.
Quinn does worse than expected here
Against Graves, Quinn is ahead on gold at 15 minutes in 50% of games and wins 80% of those. When behind, Quinn wins 0%.
Enemies that cost Quinn games: Jhin
Teammates that change Quinn's games
Dies more than most junglers
Before 14 minutes Quinn dies 2.3 times a game (average 2.0). 68% of those deaths involve the enemy jungler, against 72% for the average jungler. 16% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in their half of bot lane

Enemy jungler: 19% in your jungle. Collapses: 23% in their half of bot lane. 1-v-1s: 18% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Quinn
Enemy jungler fights peak at 3:00 and 6:00, then every minute
Wins fights in their half of top lane, loses them in your jungle
Wins fights in their half of mid, loses them in your jungle
Wins fights in their half of mid, loses them in your half of mid

Before 14 minutes: 4.5 kills per death in their half of top lane against 0.4 in your jungle. Overall 1.4 kills per death.
From 14 to 25 minutes: 3.2 kills per death in their half of mid against 0.9 in your jungle. Overall 1.6 kills per death.
After 25 minutes: 2.5 kills per death in their half of mid against 0.6 in your half of mid. Overall 1.5 kills per death.