Wincon
Top · 208 games

Quinn

Top · 43% of games Jungle · 43%Mid · 12%

Strongest when games end at 15–20 minutes (65%). On average ahead of the lane opponent at 15 minutes (+5 gold).

Win rate
49.5%
±6.8 · role avg 50.0%
Tier
C
#55 of 95
Pick rate
1.1%
ban 0.7%
Games
208
ranked solo/duo

Quinn top wins 49.5% of 208 ranked games, rank 55 of 95 top champions (tier C). Most players finish Profane Hydra first, at about 11:00.

The build at a glance

What most Quinn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Profane Hydra 11:11 · 56% · 106 games
Boots Berserker's Greaves 12:30 · 30% of games
Item 2 The Collector 17:53 · 72% · 66 games
Item 3 Edge of Night 23:32 · 49% · 24 games
Item 4 · late game Infinity Edge 28:06 · 18 of 51 games
Runes
Electrocute · Domination + Precision 9% of games · 44% wins All runes →
Start
Doran's Blade + Health Potion 64% of games · 48% wins Other starts →
Spells
Flash + Ignite 90% of games · 50% wins Other spells →
Skill order
Heightened SensesW Blinding AssaultQ VaultE
Max Heightened Senses first 81% of games · 49% wins Skill orders →
When Quinn wins

Best when games end at 15–20′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 65% wins over 31 games 65% Games that ended at 20–25′: 48% wins over 46 games 48% Games that ended at 25–30′: 50% wins over 68 games 50% Games that ended at 30–35′: 47% wins over 47 games 47% Games that ended at 35–40′: 22% wins over 9 games 22% 0′5′10′15′20′25′30′35′40′45′
Profane Hydra Berserker's Greaves The Collector Edge of Night Infinity Edge
Ends before 25′55% wins37% of games · 77
Lasts 25′ or more47% wins60% of games · 124
Lanes

Watch out for Jayce

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Quinn games

First tower: 75% against 25%

Win rate when the team took it firstwhen it didn't Gap
First tower 25% 75% +50
First Baron 30% 79% +49
First dragon 31% 67% +36
First blood 33% 64% +31
Rift Herald 36% 65% +29
First Voidgrubs 43% 56% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Quinn plays

Fewer control wards, more multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.42 against 0.68 · −38%
More multikills a game0.54 against 0.41 · +32%
Less damage to towers6631 against 8411 · −21%
More kill participation41% against 36% · +14%
More deaths a game6.2 against 5.6 · +10%

About average: assists, vision, minions, solo kills.