Wincon
Jungle · 20 games · KR

Quinn

Jungle · 21% of games Top · 72%

On average behind the lane opponent at 15 minutes (−285 gold), and still wins 50%.

Win rate
50.0%
±21.9 · role avg 50.0%
Tier
B
#24 of 53
Pick rate
0.3%
ban 0.2%
Games
20
ranked solo/duo

Quinn jungle wins 50.0% of 20 ranked games in KR, rank 24 of 53 jungle champions (tier B). Most players finish Hubris first, at about 8:42.

The build at a glance

What most Quinn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 8:49 · 100% · 17 games
Boots Boots of Swiftness 10:48 · 50% of games
Item 2 · late game The Collector 16:24 · 9 of 18 games
Item 3 · late game Edge of Night 20:42 · 7 of 14 games
Item 4 · late game Mortal Reminder 26:18 · 3 of 5 games
Runes
First Strike · Inspiration + Precision 40% of games · 50% wins All runes →
Start
Scorchclaw Pup 60% of games · 67% wins Other starts →
Spells
Flash + Smite 100% of games · 50% wins Other spells →
Skill order
Blinding AssaultQ Heightened SensesW VaultE
Max Blinding Assault first 85% of games · 53% wins Skill orders →
When Quinn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Hubris Boots of Swiftness The Collector Edge of Night Mortal Reminder
Ends before 25′50% wins60% of games · 12
Lasts 25′ or more43% wins35% of games · 7
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Quinn games

First Baron: 78% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 78% +51
First tower 22% 73% +51
Rift Herald 33% 75% +42
First dragon 29% 62% +33
First blood 58% 38% −21

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Quinn plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.30 against 0.78 · −62%
Fewer control wards a game2.10 against 3.24 · −35%
More solo kills a game1.3 against 1.0 · +30%
Less vision a minute1.02 against 1.19 · −14%
More damage a minute756 against 679 · +11%

About average: time spent dead, minions, kill participation, damage to towers.