Quinn
On average behind the lane opponent at 15 minutes (−285 gold), and still wins 50%.
- Win rate
- 50.0%
- ±21.9 · role avg 50.0%
- Tier
- B
- #24 of 53
- Pick rate
- 0.3%
- ban 0.2%
- Games
- 20
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Quinn jungle wins 50.0% of 20 ranked games in KR, rank 24 of 53 jungle champions (tier B). Most players finish Hubris first, at about 8:42.
What most Quinn players run
Hubris 8:49 · 100% · 17 games
Boots of Swiftness 10:48 · 50% of games
The Collector 16:24 · 9 of 18 games
Edge of Night 20:42 · 7 of 14 games
Mortal Reminder 26:18 · 3 of 5 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 78% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer control wards
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: time spent dead, minions, kill participation, damage to towers.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Quinn's games
Dies about as often as most junglers
Before 14 minutes Quinn dies 2.3 times a game (average 2.1). 71% of those deaths involve the enemy jungler, against 73% for the average jungler. 18% are fair 1-v-1s.
Killed by the enemy jungler in their jungle, collapsed on there too

Enemy jungler: 31% in their jungle. Collapses: 40% in their jungle. 1-v-1s: 38% in your jungle.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Quinn
Enemy jungler fights peak at 2:00–7:00 and 8:00
Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 68 kills and 45 deaths.
From 14 to 25 minutes: 64 kills and 37 deaths.
After 25 minutes: 13 kills and 6 deaths.
Not enough games yet