Wincon
Jungle · 60 games · NA

Quinn

Jungle · 40% of games Top · 43%

On average ahead of the lane opponent at 15 minutes (+144 gold).

Win rate
58.3%
±12.5 · role avg 50.0%
Tier
A
#8 of 64
Pick rate
1.0%
ban 0.6%
Games
60
ranked solo/duo

Quinn jungle wins 58.3% of 60 ranked games in NA, rank 8 of 64 jungle champions (tier A). Most players finish Hubris first, at about 9:00.

The build at a glance

What most Quinn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 9:09 · 85% · 50 games
Item 2 The Collector 15:59 · 100% · 43 games
Boots Boots of Swiftness 16:48 · 28% of games
Item 3 Lord Dominik's Regards 21:00 · 77% · 24 games
Item 4 Infinity Edge 25:45 · 81% · 13 games
Item 5 · late game Immortal Shieldbow 30:06 · 6 of 19 games
Item 6 · late game Guardian Angel 35:24 · 3 of 6 games
Runes
Electrocute · Domination + Sorcery 18% of games · 82% wins All runes →
Start
Scorchclaw Pup + Health Potion 38% of games · 70% wins Other starts →
Spells
Flash + Smite 100% of games · 58% wins Other spells →
Skill order
Blinding AssaultQ Heightened SensesW VaultE
Max Blinding Assault first 53% of games · 56% wins Skill orders →
When Quinn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 42% wins over 12 games 42% Games that ended at 25–30′: 70% wins over 23 games 70% Games that ended at 30–35′: 50% wins over 12 games 50% Games that ended at 35–40′: 71% wins over 7 games 71% 0′5′10′15′20′25′30′35′40′45′
Hubris The Collector Boots of Swiftness Lord Dominik's Regards Infinity Edge Immortal Shieldbow Guardian Angel
Ends before 25′42% wins20% of games · 12
Lasts 25′ or more64% wins70% of games · 42
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Quinn games

First Baron: 81% against 34%

Win rate when the team took it firstwhen it didn't Gap
First Baron 34% 81% +46
Rift Herald 46% 81% +35
First tower 51% 70% +18
First Voidgrubs 53% 70% +18
First dragon 52% 67% +15
First blood 52% 63% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Quinn plays

More multikills, fewer control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More multikills a game1.30 against 0.83 · +57%
Fewer control wards a game0.65 against 1.42 · −54%
More solo kills a game1.5 against 1.1 · +38%
More deaths a game6.7 against 5.2 · +29%
More time spent dead7.1s against 5.6s a minute · +27%

About average: damage to towers, minions, assists.