Wincon
Mid · 20 games · EUW

RakanMid build & runes · EUW

Mid · 1% of games Support · 100%

On average behind the lane opponent at 15 minutes (−1406 gold).

Win rate
45.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.6%
Games
20
ranked solo/duo

Rakan mid wins 45.0% of 20 ranked games in EUW. Most players finish Malignance first, at about 12:24.

The build at a glance

What most Rakan players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 12:35 · 79% · 11 games
Boots Sorcerer's Shoes 15:06 · 60% of games
Item 2 · late game Shadowflame 23:24 · 4 of 14 games
Runes
Electrocute · Domination + Sorcery 10% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 75% of games · 47% wins Other starts →
Spells
Flash + Ignite 75% of games · 47% wins Other spells →
Skill order
Grand EntranceW Gleaming QuillQ Battle DanceE
Max Grand Entrance first 90% of games · 50% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Rakan this patch

Every game, with builds →
  • ElkassmiOne-trick · 74%EUW · Master · 856 LP Glacial Augment Zeke's ConvergenceKnight's Vow Loss vs Smolder · 10 Oct
When Rakan wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Shadowflame
Ends before 25′50% wins30% of games · 6
Lasts 25′ or more38% wins40% of games · 8
Lanes

No clear counters yet

Points above or below Rakan's own win rate (45.0%). Every opponent, minute by minute →
What wins Rakan games

First Baron: 88% against 17%

Win rate when the team took it firstwhen it didn't Gap
First Baron 17% 88% +71
First dragon 11% 73% +62
First tower 29% 83% +55
Rift Herald 20% 70% +50
First blood 38% 50% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rakan plays

More assists, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More assists a game10.8 against 6.2 · +73%
Fewer solo kills a game0.7 against 2.0 · −68%
Fewer multikills a game0.30 against 0.80 · −63%
Less damage to towers3872 against 7153 · −46%
Less damage a minute586 against 875 · −33%

About average: time spent dead, deaths, vision.