Wincon
Support · 743 games · EUW

Rakan

Support · 99% of games

Strongest when games end at 35–40 minutes (56%). On average behind the lane opponent at 15 minutes (−188 gold), and still wins 50%.

Win rate
50.1%
±3.6 · role avg 50.0%
Tier
B
#28 of 53
Pick rate
6.8%
ban 0.9%
Games
743
ranked solo/duo

Rakan support wins 50.1% of 743 ranked games in EUW, rank 28 of 53 support champions (tier B). Most players finish Zeke's Convergence first, at about 13:18.

The build at a glance

What most Rakan players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 10:00 · 62% of games
Item 1 Zeke's Convergence 13:12 · 56% · 410 games
Item 2 Locket of the Iron Solari 21:14 · 44% · 141 games
Item 3 Knight's Vow 27:42 · 83% · 43 games
Item 4 · late game Bandlepipes 37:12 · 6 of 32 games
Runes
Guardian · Resolve + Domination 12% of games · 48% wins All runes →
Start
Health Potion 97% of games · 50% wins Other starts →
Spells
Flash + Heal 71% of games · 53% wins Other spells →
Skill order
Grand EntranceW Battle DanceE Gleaming QuillQ
Max Grand Entrance first 82% of games · 50% wins Skill orders →
When Rakan wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 49% wins over 89 games 49% Games that ended at 20–25′: 44% wins over 162 games 44% Games that ended at 25–30′: 54% wins over 265 games 54% Games that ended at 30–35′: 47% wins over 154 games 47% Games that ended at 35–40′: 56% wins over 54 games 56% Games that ended at 40–45′: 69% wins over 16 games 69% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Zeke's Convergence Locket of the Iron Solari Knight's Vow Bandlepipes
Ends before 25′46% wins34% of games · 251
Lasts 25′ or more52% wins66% of games · 489
Lanes

Watch out for Lulu, Poppy, Nami

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rakan games

First Baron: 82% against 28%

Win rate when the team took it firstwhen it didn't Gap
First Baron 28% 82% +55
First tower 31% 73% +42
Rift Herald 37% 71% +34
First dragon 40% 61% +21
First blood 42% 58% +16
First Voidgrubs 44% 57% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rakan plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer solo kills a game0.1 against 0.2 · −57%
Fewer multikills a game0.04 against 0.09 · −56%
Less damage a minute249 against 368 · −32%
Less share of team damage7% against 10% · −31%
Fewer deaths a game5.3 against 6.1 · −14%

About average: gold, minions, kill participation.