Wincon
Support · 604 games · EUW

Rell

Support · 100% of games

Strongest when games end at 35–40 minutes (59%). On average behind the lane opponent at 15 minutes (−54 gold), and still wins 52%.

Win rate
52.3%
±4.0 · role avg 50.0%
Tier
A
#8 of 48
Pick rate
9.3%
ban 1.8%
Games
604
ranked solo/duo

Rell support wins 52.3% of 604 ranked games in EUW, rank 8 of 48 support champions (tier A). Most players finish Zeke's Convergence first, at about 12:36.

The build at a glance

What most Rell players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 10:00 · 36% of games
Item 1 Zeke's Convergence 12:48 · 57% · 334 games
Item 2 Locket of the Iron Solari 21:04 · 42% · 112 games
Item 3 Knight's Vow 27:54 · 69% · 29 games
Item 4 · late game Protoplasm Harness 32:48 · 5 of 19 games
Runes
Aftershock · Resolve + Inspiration 25% of games · 50% wins All runes →
Start
Health Potion 98% of games · 52% wins Other starts →
Spells
Flash + Heal 59% of games · 52% wins Other spells →
Skill order
Ferromancy: Crash DownW Full TiltE Shattering StrikeQ
Max Ferromancy: Crash Down first 79% of games · 52% wins Skill orders →
When Rell wins

Best when games end at 35–40′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 48% wins over 50 games 48% Games that ended at 20–25′: 52% wins over 169 games 52% Games that ended at 25–30′: 52% wins over 200 games 52% Games that ended at 30–35′: 54% wins over 132 games 54% Games that ended at 35–40′: 59% wins over 44 games 59% Games that ended at 40–45′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Zeke's Convergence Locket of the Iron Solari Knight's Vow Protoplasm Harness
Ends before 25′51% wins36% of games · 219
Lasts 25′ or more53% wins63% of games · 381
Lanes

Watch out for Zilean, Karma, Bard

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rell games

First Baron: 83% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 83% +52
First tower 36% 72% +36
Rift Herald 40% 68% +28
First dragon 39% 65% +27
First blood 44% 60% +16
First Voidgrubs 50% 55% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rell plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.04 against 0.09 · −56%
Fewer solo kills a game0.1 against 0.2 · −39%
More control wards a game6.86 against 5.22 · +31%
More assists a game17.8 against 14.7 · +21%
Less damage to towers1110 against 1331 · −17%

About average: deaths, time spent dead, gold.