Wincon
Support · 464 games · NA

Rell

Support · 100% of games

Strongest when games end at 20–25 minutes (57%). On average behind the lane opponent at 15 minutes (−81 gold), and still wins 51%.

Win rate
50.9%
±4.5 · role avg 50.0%
Tier
B
#21 of 50
Pick rate
7.5%
ban 1.4%
Games
464
ranked solo/duo

Rell support wins 50.9% of 464 ranked games in NA, rank 21 of 50 support champions (tier B). Most players finish Zeke's Convergence first, at about 13:30.

The build at a glance

What most Rell players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Zeke's Convergence 13:26 · 55% · 243 games
Boots Ionian Boots of Lucidity 8:30 · 39% of games
Item 2 Knight's Vow 21:55 · 44% · 87 games
Item 3 Locket of the Iron Solari 28:54 · 73% · 19 games
Item 4 · late game Protoplasm Harness 33:06 · 4 of 12 games
Runes
Aftershock · Resolve + Inspiration 21% of games · 53% wins All runes →
Start
Health Potion 99% of games · 51% wins Other starts →
Spells
Flash + Heal 55% of games · 55% wins Other spells →
Skill order
Ferromancy: Crash DownW Full TiltE Shattering StrikeQ
Max Ferromancy: Crash Down first 82% of games · 51% wins Skill orders →
When Rell wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 45% wins over 42 games 45% Games that ended at 20–25′: 57% wins over 89 games 57% Games that ended at 25–30′: 52% wins over 176 games 52% Games that ended at 30–35′: 54% wins over 99 games 54% Games that ended at 35–40′: 33% wins over 45 games 33% Games that ended at 40–45′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Zeke's Convergence Ionian Boots of Lucidity Knight's Vow Locket of the Iron Solari Protoplasm Harness
Ends before 25′53% wins28% of games · 131
Lasts 25′ or more50% wins70% of games · 325
Lanes

Watch out for Bard, Sona, Leona

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rell games

First Baron: 80% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 80% +51
First tower 33% 72% +38
Rift Herald 37% 71% +34
First dragon 38% 64% +26
First blood 45% 56% +11
First Voidgrubs 46% 56% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rell plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.10 · −50%
Fewer solo kills a game0.1 against 0.2 · −40%
More control wards a game5.64 against 4.59 · +23%
More assists a game16.9 against 14.1 · +19%
Less damage a minute296 against 364 · −19%

About average: time spent dead, deaths, gold.