Wincon
Support · 724 games · KR

Rell

Support · 100% of games

Strongest when games end at 15–20 minutes (58%). On average behind the lane opponent at 15 minutes (−67 gold), and still wins 55%.

Win rate
54.6%
±3.6 · role avg 50.0%
Tier
S+
#2 of 53
Pick rate
11.2%
ban 3.3%
Games
724
ranked solo/duo

Rell support wins 54.6% of 724 ranked games in KR, rank 2 of 53 support champions (tier S+). Most players finish Zeke's Convergence first, at about 13:18.

The build at a glance

What most Rell players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 9:06 · 51% of games
Item 1 Zeke's Convergence 13:24 · 55% · 385 games
Item 2 Knight's Vow 21:52 · 48% · 128 games
Item 3 Locket of the Iron Solari 27:42 · 56% · 19 games
Item 4 · late game Protoplasm Harness 34:12 · 3 of 7 games
Runes
Aftershock · Resolve + Inspiration 39% of games · 57% wins All runes →
Start
Health Potion 95% of games · 55% wins Other starts →
Spells
Flash + Heal 73% of games · 56% wins Other spells →
Skill order
Ferromancy: Crash DownW Full TiltE Shattering StrikeQ
Max Ferromancy: Crash Down first 77% of games · 56% wins Skill orders →
When Rell wins

Best when games end at 15–20′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 58% wins over 158 games 58% Games that ended at 20–25′: 54% wins over 193 games 54% Games that ended at 25–30′: 55% wins over 227 games 55% Games that ended at 30–35′: 50% wins over 110 games 50% Games that ended at 35–40′: 54% wins over 26 games 54% Games that ended at 40–45′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Zeke's Convergence Knight's Vow Locket of the Iron Solari Protoplasm Harness
Ends before 25′56% wins48% of games · 351
Lasts 25′ or more53% wins51% of games · 371
Lanes

Watch out for Pyke, Janna, Rakan

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rell games

First Baron: 83% against 38%

Win rate when the team took it firstwhen it didn't Gap
First Baron 38% 83% +45
First tower 34% 76% +43
First dragon 41% 67% +26
Rift Herald 44% 69% +25
First Voidgrubs 46% 63% +18
First blood 49% 61% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rell plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer solo kills a game0.1 against 0.2 · −48%
Fewer multikills a game0.05 against 0.08 · −38%
Less share of team damage8% against 10% · −19%
Less damage a minute284 against 351 · −19%
More assists a game15.6 against 13.2 · +18%

About average: minions, damage to towers, time spent dead, gold, deaths.